So far cheap VR is only available for mobile games, because it relies on the user having a phone that becomes the optical piece. One thing is for certain - if you had trouble with first-person view in Sims 4 without VR, you will probably have even more trouble with Sims 5 VR if it includes that capability. VR technology is really not fully mature yet - in many ways it is still in early development, much as the internet was in the early 1990's (back then, no web pages had video on them, and people still used text only browsers like Lynx). Standards still need to be developed for VR to make the experience more uniform, and yet customizable for different people's needs. Adaptations for people with visual disabilities are even further off: right now the closest thing they have are inserts for prescription glasses. I would be surprised if it was adopted as a standard option in all games much sooner than 2025 or 2030.
The other factor is that game companies are realizing people want to play the same game on different types of devices. The problem with this is not just different operating systems, but also the memory storage capacity of different devices. A game that plays on a hard drive with 64 GB and a device with 2 GB RAM is going to run very differently than a game that plays on a hard drive with 2 TB and a 64-bit device with 16 or 32 GB RAM, unless it assumes it is the only game on the first device, or is entirely run and stored in the cloud. And almost nobody wants just one game on their device.