4 years ago
Sims for Men
I noticed The Sims 4 became very girlie. I don't remember the previous versions being so girlie. I picked up my first Sims game because it was an amazing game to build houses. I don't know if it was C...
\"Mstybl95;c-17857325\" wrote:\"Chicklet453681;c-17857306\" wrote:\"CAPTAIN_NXR7;c-17857263\" wrote:
Rather than “girly” I’d prefer to call some of these manners effeminate, although virtually they mean the same thing.
It’s fine if being flamboyant is a characteristic of that specific sim, but these guys shouldn’t all be treated the same way.
I always loved the introduction of walk styles, however I feel that a sim’s manner and movement should go beyond just that. Perhaps it’s asking for a lot, but it would give our sims so much more of that character and personality we’ve been hoping to see.
I play traditional, straight males so I either give them the tough walk or the swagger walk, but that’s where the expression of their manner also kinda stops, doesn’t it? The moment my “tough” dude sits on the sofa he crosses his legs. Why? That’s not the kind of guy he is...he’d take over the whole couch with his presence. Both legs miles apart.
There’s no need for it to be super exaggerated, but details like this would make such a huge difference.
That's what I think the OP is talking about, how all the sims act the same, regardless of their sex, which tends to be a more feminine response/reaction to a lot of things.
And I agree, it is jarring to have a heterosexual straight male who walks tough and swaggerish, all of a sudden have mostly traditionally feminine gestures, animations, and reactions to things.
It would have been so much better if the \"walk style\" dictated more how the sim behaved animation-wise .... ie: swagger walk = manly man, tough guy actions, feminine walk = flirty, girly hand fluttery type actions, goofy walk = goofball actions and responses, etc.
Or better yet, they could have just made all actions, responses, and animations be totally neutral and non-gender geared.
But, that's just my opinion.
But that's also because animators are expensive and they don't want to hire them as well. TS4 is just a low budget game. They use recycled animations for everything and every sim acts the same for that reason.
\"Mstybl95;c-17857325\" wrote:\"Chicklet453681;c-17857306\" wrote:\"CAPTAIN_NXR7;c-17857263\" wrote:
Rather than “girly” I’d prefer to call some of these manners effeminate, although virtually they mean the same thing.
It’s fine if being flamboyant is a characteristic of that specific sim, but these guys shouldn’t all be treated the same way.
I always loved the introduction of walk styles, however I feel that a sim’s manner and movement should go beyond just that. Perhaps it’s asking for a lot, but it would give our sims so much more of that character and personality we’ve been hoping to see.
I play traditional, straight males so I either give them the tough walk or the swagger walk, but that’s where the expression of their manner also kinda stops, doesn’t it? The moment my “tough” dude sits on the sofa he crosses his legs. Why? That’s not the kind of guy he is...he’d take over the whole couch with his presence. Both legs miles apart.
There’s no need for it to be super exaggerated, but details like this would make such a huge difference.
That's what I think the OP is talking about, how all the sims act the same, regardless of their sex, which tends to be a more feminine response/reaction to a lot of things.
And I agree, it is jarring to have a heterosexual straight male who walks tough and swaggerish, all of a sudden have mostly traditionally feminine gestures, animations, and reactions to things.
It would have been so much better if the \"walk style\" dictated more how the sim behaved animation-wise .... ie: swagger walk = manly man, tough guy actions, feminine walk = flirty, girly hand fluttery type actions, goofy walk = goofball actions and responses, etc.
Or better yet, they could have just made all actions, responses, and animations be totally neutral and non-gender geared.
But, that's just my opinion.
But that's also because animators are expensive and they don't want to hire them as well. TS4 is just a low budget game. They use recycled animations for everything and every sim acts the same for that reason.