Forum Discussion
7 years ago
I dislike building houses and creating sims, so I play almost exclusively in live mode. I'm also a rotational player. And yeah, I agree there are a lot of annoying things going on. I really dislike how sims will talk to their enemies the same way they talk to their friends. I roll my eyes when my sims keep grabbing water and trolling forums over and over again. Whims are way too general and I'd love for them to be more tied up with personalities, and the emotions often get too much in my face and all over the place. I miss the more long term goals and the fears from Sims 2, and I'd very much like if more things went wrong in their lives.
But I still love Sims 4. I loved Sims 2 too, and spent countless hours in that game without getting bored (I skipped Sims 3, so I can't comment on that). Sims 2 was more challenging. Things didn't always work out the way I wanted it to, and I loved that. The personalities of my sims were more obvious, which was fun. It felt like my sims knew how they wanted their lives to go, and I as a player most often followed their lead.
Sims in 4 feel more like a blank canvas. They rarely object to the things I tell them to do. They don't "tell me" what they want in life. Their autonomous behavior is nearly the same regardless of their traits. I can do whatever I want with them.
I find that I get way more attached to my families in 4 than I ever did in 1 or 2. I find that my households in 4 are more varied than they were in 1 or 2. Because Sims 4 forces me to be creative with their stories. It forces me to look at the traits of a sim and figure out how they would behave, to figure out stories and relationships based on the combinations of traits and aspirations in a household. While sims feel the same if I ignore the traits, they do react accordingly when I push them in the direction of their traits. An evil sim will love it if I send them out to make enemies. A lazy one will enjoy sitting in front of the tv most of the day, an active sim will not. And so on.
To me, sims feel more alive than they did before. I love the multitasking - seeing them chat to each other while they are eating or watching tv, randomly checking their phone in the middle of things, or listen to music while they're doing other stuff. I love how they will randomly think about family members. How they behave when they are angry, sad or embarrassed.
I very much enjoy family play in this game. Toddlers are very close to perfection in my book - how they have the parents running around the house, the fussiness, the various ways to bond with them and teach them stuff. How they gradually learn to walk and talk, how they'll wake up parents because of nightmares. Parenthood also added a lot to this aspect, I especially like the parenting interactions, and the mood swings for teenagers.
I play sims 4 in a different way than I played 1 and 2. I realize that I often use it more like a storytelling device than a game, and I completely understand and respect that that isn't everybody's preferred way of playing. But for me it's a very worthwhile way to spend my time, because it gets my creativity going in a way no other sims game has done.
But I still love Sims 4. I loved Sims 2 too, and spent countless hours in that game without getting bored (I skipped Sims 3, so I can't comment on that). Sims 2 was more challenging. Things didn't always work out the way I wanted it to, and I loved that. The personalities of my sims were more obvious, which was fun. It felt like my sims knew how they wanted their lives to go, and I as a player most often followed their lead.
Sims in 4 feel more like a blank canvas. They rarely object to the things I tell them to do. They don't "tell me" what they want in life. Their autonomous behavior is nearly the same regardless of their traits. I can do whatever I want with them.
I find that I get way more attached to my families in 4 than I ever did in 1 or 2. I find that my households in 4 are more varied than they were in 1 or 2. Because Sims 4 forces me to be creative with their stories. It forces me to look at the traits of a sim and figure out how they would behave, to figure out stories and relationships based on the combinations of traits and aspirations in a household. While sims feel the same if I ignore the traits, they do react accordingly when I push them in the direction of their traits. An evil sim will love it if I send them out to make enemies. A lazy one will enjoy sitting in front of the tv most of the day, an active sim will not. And so on.
To me, sims feel more alive than they did before. I love the multitasking - seeing them chat to each other while they are eating or watching tv, randomly checking their phone in the middle of things, or listen to music while they're doing other stuff. I love how they will randomly think about family members. How they behave when they are angry, sad or embarrassed.
I very much enjoy family play in this game. Toddlers are very close to perfection in my book - how they have the parents running around the house, the fussiness, the various ways to bond with them and teach them stuff. How they gradually learn to walk and talk, how they'll wake up parents because of nightmares. Parenthood also added a lot to this aspect, I especially like the parenting interactions, and the mood swings for teenagers.
I play sims 4 in a different way than I played 1 and 2. I realize that I often use it more like a storytelling device than a game, and I completely understand and respect that that isn't everybody's preferred way of playing. But for me it's a very worthwhile way to spend my time, because it gets my creativity going in a way no other sims game has done.