Forum Discussion
kirpiplays
7 years agoSeasoned Ace
I'm inclined to agree and as a huge Sims 2 fan I have thought a lot about why this is.
And I think it comes down to one thing - nothing matters and nothing has consequences. Everything feels like a blank slate the following day. And all sims behave the same.
They need to reintroduce the memory system - but an improved version of it. Traits and experience doesn't affect sims. Most of the traits are just moodlets you get at random times - it isn't complex enough. I also want to have more control over their skills - I don't find it realistic for grandma to be autonomously gaining video gaming skill by using her mobile phone on the toilet. I want skills to matter more.
Sims need a lot more personality and their personality needs to affect their life in meaningful ways.
Romance needs a full overhaul. Right now when I want to get two sims romantically involved the process is always 100% the same. Chat/flirt/kiss/woohoo. And it always works which is extremely boring. We need attraction back. Love at first site. Feeling repulsed by another sim. Unrequited love. Faithful and unfaithful traits. Cheating on another sim should change the way that sim behaves towards their partner maybe. Just subtle things. Finding out your partner is cheating should create diverse reactions depending on the sim's personality and their relationship. Some sims will be angry, some will be depressed. Others may not be bothered too much by it - but they shouldn't just FORGET about it the next day after a 12 hour moodlet. This is what I mean about nothing matters - sims won't remember anything. And that ruins the immersion for me.
TL;DR - The way Sims 4 currently works is I have to fill in too many gaps in gameplay with my own imagination. And I'd prefer the game doing some more of the work.
And I think it comes down to one thing - nothing matters and nothing has consequences. Everything feels like a blank slate the following day. And all sims behave the same.
They need to reintroduce the memory system - but an improved version of it. Traits and experience doesn't affect sims. Most of the traits are just moodlets you get at random times - it isn't complex enough. I also want to have more control over their skills - I don't find it realistic for grandma to be autonomously gaining video gaming skill by using her mobile phone on the toilet. I want skills to matter more.
Sims need a lot more personality and their personality needs to affect their life in meaningful ways.
Romance needs a full overhaul. Right now when I want to get two sims romantically involved the process is always 100% the same. Chat/flirt/kiss/woohoo. And it always works which is extremely boring. We need attraction back. Love at first site. Feeling repulsed by another sim. Unrequited love. Faithful and unfaithful traits. Cheating on another sim should change the way that sim behaves towards their partner maybe. Just subtle things. Finding out your partner is cheating should create diverse reactions depending on the sim's personality and their relationship. Some sims will be angry, some will be depressed. Others may not be bothered too much by it - but they shouldn't just FORGET about it the next day after a 12 hour moodlet. This is what I mean about nothing matters - sims won't remember anything. And that ruins the immersion for me.
TL;DR - The way Sims 4 currently works is I have to fill in too many gaps in gameplay with my own imagination. And I'd prefer the game doing some more of the work.