Forum Discussion
LiELF
7 years agoLegend
"ClarionOfJoy;c-16634084" wrote:"CK213;c-16633682" wrote:"jooxis;c-16633421" wrote:
@CK213 "Blurry" is not the same thing as "smooth" or "lacking detail"...
@JoAnne65 Yep, pretty much :)
Uh, when you blur something, basically making it out of focus, you lose detail and it looks smooth.
The end result comes across as blurry looking. The evidence is in the game, not in talk.
When I say I use TS4 textures when I want a smooth look, it means something with a subtle texture.
Take a nicely detailed wood panel into Photoshop and add a blur filter to it until the wood grain details are lost and you will get something that looks like this TS4 wood panel-hence, blurry.
I have 3 carpet textures here:
Right: TS2 converted texture
Middle TS4 base game carpet
Left: TS4 Dinning out carpet.
The TS2 texture is nice and sharp. The Base Game TS4 texture is truly lacking detail and doesn't even come across as carpet to me.
I like the Dinning out texture and it shows an effort to bring more detail to textures.
Be looking closer, things do look a little blurred with no sense of actual fibers.
The TS2 texture is more detailed.
The grey chair is a CC chair I added to the game because it has a better sense of fabric textures than the orange furniture that has the barest suggestion of being fabric.
Yup, Sims 2, a much older game, has better graphics than Sims 4.
It's not the graphics though, it's the art. The rug specifically is an example of a more photorealistic texture vs stylized art. Some people prefer a "realistic" look and try to judge the graphics based on realism so if that's your preference, then you are probably always going to gravitate towards photorealism no matter how new or old the actual graphics are. The Sims 4 is a completely different art style all its own. Objects, background, CAS, etc are all created in the same style to blend together. This is why it tends to look awkward when photorealistic CC textures are put into the game. It's like sticking a real picture of a person into a cartoon. You can tell when it doesn't match.
But I too, hated the textures in Sims 3. They didn't even always match each other, especially when seeing the Sims themselves against some of those ultra realistic, unmatching backgrounds. The Sims 3 art style was certainly not its strongest quality, lol. It's obvious the focus went elsewhere. The Sims 2 was a bit more uniform and somewhat in-between, but now, of course, as a whole, looks outdated.
I've personally come to favor the Sims 4's art style and I think the overall aesthetic is where it really shines. I feel like less CC is actually needed in Sims 4, and CAS is a huge upgrade.
I wish I could say the same for the live gameplay. It seems that, from the game's inception, there have been a fair share of strange programming decisions, or lack thereof, that have resulted in the general gameplay just not making sense. The missing individuality of each Sim, lack of any presence of fear, the repetitive impulses, object obsessions, generic whims, and default state of happiness are just some of the things that make playing for any length of time very frustrating. The game actually feels like it was created by people who never play it themselves and just don't "get it". And that's a little depressing.





