Forum Discussion
ck213
7 years agoLegend
Don't get me wrong here. TS4 does have a nice graphics engine.
It's the art style that is going for stylized and performance friendly with low detailed meshes and textures.
I have issues with it, but I can live with it.
I do find myself amazed how good it looks despite low detailed meshes and textures.
http://i46.photobucket.com/albums/f116/cireking213/The%20Sims%204/A%20Mega%20Reboot/33%20Brindleton%20Bay%20Blue/07-22-18_4-57-09nbspPM.png
Even more so when I put in custom textures and objects. It made me sit up and say: This is not a tablet game.
I just want to see fibers and grain in textures, and curves and bevels on objects, as well as toning down the cartoon level, so that's how I am customizing it and I am happy with it.

http://i46.photobucket.com/albums/f116/cireking213/The%20Sims%204/A%20Toon%20Empire%20War/09-11-16_3-57-26nbspPM.png

It's the game play that I want to see improved.
Not much feels like it really matters. You can have social situations in the game that just evaporate and they might as well have never happened at all. I want so see traits matter more, social awareness and social dynamics (especially compatible and incompatible trait dynamics), choices with short and long term consequences, risk and reward, unexpected events, set backs, more trait and circumstance driven whims. I want to see sims so angry that they refuse to speak to the other sim for a certain period of time.
Basically more simulation, less doll house.
What keeping me playing is story telling. I have done that with TS2 and TS3, but I am leaning on it heavily in TS4, because nothing interesting happens on it's own. I have to make it up or force it.
It's the art style that is going for stylized and performance friendly with low detailed meshes and textures.
I have issues with it, but I can live with it.
I do find myself amazed how good it looks despite low detailed meshes and textures.
http://i46.photobucket.com/albums/f116/cireking213/The%20Sims%204/A%20Mega%20Reboot/33%20Brindleton%20Bay%20Blue/07-22-18_4-57-09nbspPM.png
Even more so when I put in custom textures and objects. It made me sit up and say: This is not a tablet game.
I just want to see fibers and grain in textures, and curves and bevels on objects, as well as toning down the cartoon level, so that's how I am customizing it and I am happy with it.

http://i46.photobucket.com/albums/f116/cireking213/The%20Sims%204/A%20Toon%20Empire%20War/09-11-16_3-57-26nbspPM.png

It's the game play that I want to see improved.
Not much feels like it really matters. You can have social situations in the game that just evaporate and they might as well have never happened at all. I want so see traits matter more, social awareness and social dynamics (especially compatible and incompatible trait dynamics), choices with short and long term consequences, risk and reward, unexpected events, set backs, more trait and circumstance driven whims. I want to see sims so angry that they refuse to speak to the other sim for a certain period of time.
Basically more simulation, less doll house.
What keeping me playing is story telling. I have done that with TS2 and TS3, but I am leaning on it heavily in TS4, because nothing interesting happens on it's own. I have to make it up or force it.