Forum Discussion
Lonewolf1044
7 years agoSeasoned Ace
"Sk8rblaze;c-16608897" wrote:
It’s because it lacks design as an actual game.
The Sims was always a game (especially the first one) where you had to be very particular in how you strategized playing. Planning, budgeting, and the possibility of something randomly going wrong were constantly on your mind. It was truly designed as a strategic life simulation.
Now, it’s too focused on aesthetic. The developers literally call new objects that ONLY have new animations tied to them as new gameplay. How is gameplay watching my Sim do something that has little effect on the game itself?
Additionally, the systems in the game, such as collecting and gardening, feel useless because the designers seemingly don’t know how to make them interesting, fun, and relevant.
In another life simulation game, called Animal Crossing, collecting is one of the core parts of its gameplay. You donate whatever you collect to the museum or you can sell it for money, however, a completed section of the museum grants a very special golden version of the tool you used for collection (e.g golden net for bugs). In Stardew Valley, crafting is a core element of the game. And unlike The Sims 4, crafting in Stardew Valley actually has a purpose; crafting better gardening tools for instance makes gardening faster.
In The Sims 4, the design of things like collecting and such are so incredibly weak. Tell me why would I want to collect My Sims figurines or snow globes over and over in The Sims??? Why would I want to bother spending time collecting bugs when time flow in this game is so limiting, and my Sim would make more of a profit doing other things? Mind you — it goes further than this. I haven’t even delved into how poorly designed emotions, traits, whims, aspirations, etc. are.
This is what happens when you hire a base game producer that primarily designed Facebook games and not PC simulation or RPG games.
Yeah, Sims 1 for me can get away with not having features because it was the first and even though I found it hard to keep up with my Sims needs I enjoyed it and then Sims 2 which entered 3D was the one that got me addicted and I really can make some opera stories or drama with it will always have that love and I could play for hours and even after coming out I would dive back in. Then Sims 3 came and it was nice for an open world and the other features that came as Sims 3 expanded through packs. However it did not have that pizzaz that Sims 2 had or the way where you can save your items and install like you could with Sims 2. But to me it is more advanced than Sims 4 and I feel between Sims 3 and Sims 4 I had the better experience with Sims 3. I am at the point if they discontinue Sims 4 I would not miss it.