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6 years ago
^ I agree.
Good point. :/
They should at least change it back to the way it was when the game was launched. It's not as good as TS2, but it's better than what we have now.
Earlier, I read the wiki page for traits in TS3, and I was thinking about how they worked; more specifically, what it said about young adults having up to 5 traits. Adding a couple of extra trait slots for each stage but making them optional could work, when it comes to not breaking preexisting Sims. (How annoying would it be if you downloaded a really cool-looking Sim from the gallery, only to find out that they were glitched because they didn't have enough traits?) Not sure how adding extra traits while aging up would work because I don't own the actual game. ^^;
Another option could be having extra trait slots as aspiration rewards (not too expensive - it would stink if the Sim got a new trait and then died five minutes later), and how many a Sim can have depends on their life stage. I think toddlers would still be okay with one trait, just because there aren't that many available for them, even without thinking about which ones would conflict (angelic and fussy, clingy and independent/charmer... and they can't access the rewards store anyway), but children, teens and adults of all ages could definitely do with a few more. We'll need a bigger selection of traits in the base game to really make that work, though.
"Cynna;c-17173839" wrote:
I don't believe that TS4 will ever have memories as we know them.
The way that the game has been built, Sims are meant to be plugged in and out of various households, added and deleted at whim. Memories would make that kind of fluidity nearly impossible. Basically, memories would break one of TS4's few strengths.
TS2 arguably had the best memory system. However, that game was also very rigid. Deleting a Sim could totally bork an entire save, leaving behind all kinds of dangling data. As TS4 still tends to cull Sims, imagine the mayhem that would ensue.
This could be overcome, of course. There could be rigorous routines coded into the game to scrub and sanitize memories of any Sim that was purposely deleted. Only, I don't believe that EA would ever bother with the time or the expense.
Not to mention, from my experience with TS3's memory system and TS4's whims, the save file would be hopelessly clogged with memories of excellent meals, visits to the park, and other totally trivial nonsense.
Good point. :/
They should at least change it back to the way it was when the game was launched. It's not as good as TS2, but it's better than what we have now.
Earlier, I read the wiki page for traits in TS3, and I was thinking about how they worked; more specifically, what it said about young adults having up to 5 traits. Adding a couple of extra trait slots for each stage but making them optional could work, when it comes to not breaking preexisting Sims. (How annoying would it be if you downloaded a really cool-looking Sim from the gallery, only to find out that they were glitched because they didn't have enough traits?) Not sure how adding extra traits while aging up would work because I don't own the actual game. ^^;
Another option could be having extra trait slots as aspiration rewards (not too expensive - it would stink if the Sim got a new trait and then died five minutes later), and how many a Sim can have depends on their life stage. I think toddlers would still be okay with one trait, just because there aren't that many available for them, even without thinking about which ones would conflict (angelic and fussy, clingy and independent/charmer... and they can't access the rewards store anyway), but children, teens and adults of all ages could definitely do with a few more. We'll need a bigger selection of traits in the base game to really make that work, though.
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