So let me reiterate that Casters have TWO skill trees in a sense. One is the skill tree like Vampires and Fame Perks that you spend skill points on to craft your unique build. The other is a s...
I think the perks will basically be how you described. Probably one "tree" for each type of magic, one for alchemy and one for familiars. I'm not expecting too much besides "practical spells require less mana" or "spell duration increased", perhaps the final tier of each tree might be a special spell.
What I'm curious about is the curses. I really like this vampire weakness/fame quirk system and can't imagine what's to come.
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