Forum Discussion
6 years ago
So, my wishlist (I know many of them were already mentioned):
Newspaper (and pets shredding it as added misbehavior/loyal and friendly pets bringing it to their favorite sims instead)
Grocery stores, discount events (would work well with the holiday system as a minor holiday, if combined with newspaper, discount coupons could be a thing)
Graveyards and funerals
Logic skill affecting homework speed for teens
Spiral, L-shaped, and U-shaped stairs; ladders
Stronger trait conflicts in social interactions (good vs. mean, lazy vs. active, etc.), better social AI and social improvements (stop sims from randomly pushing themselves to chat with a flirting couple and such, caterers baking a cake on NPC B-day party, goals on NPC-based parties with reward moodlets if you contribute to a good party, etc.)
Prompt for rename (without needing to go into CAS/manage household) on completing a wedding; game asking you which household to play after instead of just throwing you into one (100% the one I don't want to play in my case); money split on wedding by user choice (let's say in 5% steps)
Romantic slow dance (I know there's a mod for that but it's laggy as hell for me)
Dog houses (no idea if it's actually called that in English)
Being able to run a shop/business in your home (you know, those things are pretty common in old cities where I live - lower floor a small shop, upper floors residential)
Update to Laundry: gather all laundry from the lot, not just from one basket
Update to dishwasher: separating 'load' from 'start' in washing machine style (because sometimes, sims take one plate, put it into a dishwasher, then go gather the remaining 5. Party hell.)
Update to build mode: different wall heights on the same floor (or, better, complete rework on how 'floors' work for more dynamic build mode) - so split levels/lofts don't require weird workarounds
Updates to the pathing system and AI (looking at you, who goes to wash dishes to another floor, and the fact there are nonsense pathing failures on just a slight slope)
More relationship options in CAS (I know this was mentioned hundreds of times over)
Repairman career either in gardener style (choose WFH/port away) or as a freelancer.
Being able to easily travel to a secret area (grotto, sylvan, hermit's area) with a sim that has already been there (because they know the way, right?)
Mixology using fresh ingredients for some drinks (fruits, mostly)
Aspiration changes: tying some to specific jobs is not fun, especially in cases where the freelancer option was added. Preferably splitting some aspirations to skill-based and job-based, with slightly different reward perk.
Burglars, alarms, firefighters (though this would require fixing the pathing issues - any time my campfire causes the log 'chair' to burn, there's a pathing issue and I just have to wait it out, because it's on a 1° slope), police
Edit: how in the hell did I, hairy ape, forget to mention body hair and more facial hairstyles? Shame on me!
Edit2: Also, play chase for kids (and dogs for those with the EP)
Newspaper (and pets shredding it as added misbehavior/loyal and friendly pets bringing it to their favorite sims instead)
Grocery stores, discount events (would work well with the holiday system as a minor holiday, if combined with newspaper, discount coupons could be a thing)
Graveyards and funerals
Logic skill affecting homework speed for teens
Spiral, L-shaped, and U-shaped stairs; ladders
Stronger trait conflicts in social interactions (good vs. mean, lazy vs. active, etc.), better social AI and social improvements (stop sims from randomly pushing themselves to chat with a flirting couple and such, caterers baking a cake on NPC B-day party, goals on NPC-based parties with reward moodlets if you contribute to a good party, etc.)
Prompt for rename (without needing to go into CAS/manage household) on completing a wedding; game asking you which household to play after instead of just throwing you into one (100% the one I don't want to play in my case); money split on wedding by user choice (let's say in 5% steps)
Romantic slow dance (I know there's a mod for that but it's laggy as hell for me)
Dog houses (no idea if it's actually called that in English)
Being able to run a shop/business in your home (you know, those things are pretty common in old cities where I live - lower floor a small shop, upper floors residential)
Update to Laundry: gather all laundry from the lot, not just from one basket
Update to dishwasher: separating 'load' from 'start' in washing machine style (because sometimes, sims take one plate, put it into a dishwasher, then go gather the remaining 5. Party hell.)
Update to build mode: different wall heights on the same floor (or, better, complete rework on how 'floors' work for more dynamic build mode) - so split levels/lofts don't require weird workarounds
Updates to the pathing system and AI (looking at you, who goes to wash dishes to another floor, and the fact there are nonsense pathing failures on just a slight slope)
More relationship options in CAS (I know this was mentioned hundreds of times over)
Repairman career either in gardener style (choose WFH/port away) or as a freelancer.
Being able to easily travel to a secret area (grotto, sylvan, hermit's area) with a sim that has already been there (because they know the way, right?)
Mixology using fresh ingredients for some drinks (fruits, mostly)
Aspiration changes: tying some to specific jobs is not fun, especially in cases where the freelancer option was added. Preferably splitting some aspirations to skill-based and job-based, with slightly different reward perk.
Burglars, alarms, firefighters (though this would require fixing the pathing issues - any time my campfire causes the log 'chair' to burn, there's a pathing issue and I just have to wait it out, because it's on a 1° slope), police
Edit: how in the hell did I, hairy ape, forget to mention body hair and more facial hairstyles? Shame on me!
Edit2: Also, play chase for kids (and dogs for those with the EP)
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