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8 years ago
"luthienrising;15671968" wrote:"IngeJones;15671717" wrote:
@SimGuruGraham is there a project management reason why art style is something set so early on in the design process? Is it because the art side is something that takes a longer time to complete, or is it more that the art department have their resources available at this time rather than later on? Or something I haven't thought of? I have a hobby of game development myself (nothing good enough to share lol) and my brain always wants to work on behaviour and features first and graphics is the last thing on my mind :D
Just saw this!
http://forums.thesims.com/en_US/discussion/comment/15671449/#Comment_15671449
I see.. So the external studio is creating the clothing before the designers have really firmed up what activities will be in the pack? That still leaves my question intact, what is in the project lifecycle that says the external studio have be instructed on what to make before it's all finally been designed. In the example Graham gives, was it simply that the internal team found themselves with time to make the water slide and hadn't thought they would have time? Or is it simply written in stone at what point the partners are set to work - maybe because they have been booked some time in advance for that starting date?
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