5 years ago
Sometimes Less Is More
At this late date in TS4 I'm starting to feel like there is too much content and too many patches and too many changes from when I stopped playing the game in 2017. Think how long that is with all ...
"Cinebar;c-17957144" wrote:"caliposs;c-17956820" wrote:
We get it. You hate The Sims 4 :p
Actually, no, I don't. However, I'm still waiting to see the Great Pumpkin myself.
If you understood what I meant by how Barbie flooded the market with too much and collectors with discriminating taste of what is valuable know anything after the '70's is not worth collecting because anyone will be able to find a doll of that sort still in a box because they flood the market. Even their exclusive toys can't be given away at a garage sale.
It's the same for any other product, if a company is just like anyone else and flood the market with a product it's appeal is not as valuable to players who know a good product takes time and worth waiting on.
It's why some games don't come out with sequels for years after the last one. What I see in TS4 is a whole lot of hurried content that everyone (those who still play and still buy) only turn around and complain about. Those of us not buying aren't the ones making threads about how bad a new pack was, it's the players who buy them, we only join in to say we agree it didn't look all that great or didn't meet the expectations of what people expect from Maxis.
This game, people really don't hold them to any standards since they keep buying, complain about features that were not up to par and or bugs that were obvious but hope and buy the next new thing without hesitation. It's the TS4 player who is complaining about Maxis, those of us who aren't playing or buying or play and stopped buying just point out what we already knew.
What's wrong with wanting them to slow down and do bigger packs with more depth and let the customer breathe before releasing anything. I mean really is this game so boring players need stuff everyday? Every few months? I remember a time when EPs held us over until the next year or about 9-10 months later. Doesn't that say a lot about a game when people have to and need to buy something new every few months? It says a lot about a depth of a game. If it doesn't quench the thirst of a player then there is something wrong and says a lot of how a company has lowered it's standards to just feed the green eyed monster of money.