Forum Discussion
2 years ago
"EnkiSchmidt;c-18222879" wrote:
Oh, that was a quick test. No occult sim (vampire, caster, freeze ray owning scientist) had an option other than "Run away" for the rampaging werewolf. My caster and vampire both have the werewolf ally trait, the vampire also Brave, but that didn't change anything. All powers and spells work normally on a merely transformed werewolf. But no such luck with a rampaging one.
On a sidenote, one of my test weres has the Speed power and started dashing across the lot, when my spellcaster delirioso'd him. Then the same spellcaster stopped him cold with chillio, it was a sight to behold B)
That's generally true, and probably supposed to be the case 100% of the time, but I've run across some strange exceptions. I haven't quite figured out what causes them, and have to test it further, but from what I can tell a rampaging werewolf can at times be interacted with "normally" if some combination of mood modifiers puts them in an emotional state other than angry/enraged. When that happens they become entirely vulnerable things like magic and freeze rays. Granted this isn't easy, considering how powerful the Rampage modifier is. In my experience so far, it's been the result of a werewolf having been Beguiled or drinking a CelebuSerum before rampaging.
There are also some autonomous behaviors which seem to overwhelm the Rampaging state. For instance, a rampaging werewolf will stop their reign of terror and immediately head to class when the bell rings at high school, and even sit down and start taking notes. The fact that the teacher and their classmates flee the room doesn't seem to stop them from wanting to attend class. They will also feel the overwhelming urge to watch the Countdown to Midnight on New Years Eve, even if they're rampaging at the time. When this sort of thing happens, their normal social interaction options become available.