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2 years ago
I just hope we can still get more harvestables and crafting activities in the game. With the exception of werewolves, the last few packs seem to have given up on incorporating collectibles into the world itself, and even those were tied to the lore and didn't really serve much purpose beyond that (also the moonpetal is a gorgeous piece of decor, but why, oh why, can't you replant it???). Snowy Escape had the vending machines, but we've seen so few new fishing spots, dig sites, rocks, etc. Cottage Living was probably the last crafting intensive pack with all the new recipes, but I was a little disappointed that canning wasn't a separate skill.
My biggest fear is that we've lost our chance to get nectar making in TS4 now that we already have juice fizzing, a Mediterranean-inspired world (can you imagine how much nectar making would have boosted MWS popularity?), and farms.
My biggest fear is that we've lost our chance to get nectar making in TS4 now that we already have juice fizzing, a Mediterranean-inspired world (can you imagine how much nectar making would have boosted MWS popularity?), and farms.
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