In the entirety of The Sims 4, I find it fascinating that like half a dozen costumes and a single statue based on Star Wars are "bloatware."
I mean, I don't dress characters up in the Star Wars costumes since I usually erase all the holidays anyway (though the first time I did Strangerville, the trip to kill the Mother took place on Halloween and everyone was dressed up as Star Wars characters), but I guarantee there's twice as many items in CAS and a bunch of decoration items that I never use. I spend way, way more time policing the eyeball ring and piercings in random outfits than I ever worry about the Star Wars costumes that no one ever wears outside of Halloween.
I suspect it's like the study where it was shown that when women speak 25% of the time in a class, the men in the class perceive it as women dominating the conversation and drowning out men. Or whatever the numbers were. Point being, people see a thing they don't like and jump to the conclusion that seeing it at all means it's taking over.
So a few costumes in CAS is "Star Wars bloatware." Out of 34 currently-released packs, two GPs devoted to occult life states is the entire series being taken over by occult players. Similarly, two other GPs that have quests in addition to open-ended play show that the game is being turned into an adventure game.