"sebibergs;d-952083" wrote:
I really do not like it how the game is blaming the player when a toddler is involved. When toddler or child do not get food by now , the game is waveing with raised finger the player is a bad person. The toddler and child is not the important thing in the game and the AI of this game is very obstructive very often by solving any needs. (pancakes are placed on the chair for toddlers. Toddler is placed into the chair. Toddler is waving for an adult to placed out of the chair to get angry because it has hunger. and the adults are stop every other players instructions to put the child out of the highchair.) The worst of this whole situation is that game is blaming the player in a text box, because this toddler or child has hunger.
There are to much animations that are more important than fulfill the needs. Sim have to go to toilet. Instead of player's instruction to go to the toilet, the Sim is standing on spot and crying "he have to go to toilet". As it would not be enough, the Sim does not run to toilet he goes in slow motion.
Change this back how it was handled in Sims 1, please.
Seriously, Sims 1? Those Sims would constantly pee themselves, fill every spot with ordered pizzas and starve themselves if left to their own devices. In Sims 4, even with autonomy off, Sims will take care of their most essential needs. (I once forgot about a Sim I left to write a book while I was concentrating on another Sim. When her bladder reached the bright red stage, she quit writing and used the toilet. And yes, it was the talking toilet - it works fine for me. The first time a Sim uses it, they will stop and stare at it, but after that, they use it properly.) They do a lot less complaining and more doing in Sims 4.
I agree about the high chairs, however. I could leave my older Sims to take care of themselves and they would, but the one time I experimented with autonomous toddler care, I came back to find the toddler about to be taken away. The high chairs don't work properly because the feed interaction is separate from placing the child in the chair, so the 'check toddler' queues up in between.