Forum Discussion
6 years ago
"Dannydanbo;c-16971545" wrote:"AlbaWaterhouse;c-16971516" wrote:"Dannydanbo;c-16971438" wrote:
Thanks for posting all this information. I'm sorry you didn't like the way the mystery unfolded but I don't see any other way for it to happen. To me, solving a mystery is done by going here and there and everywhere, asking questions and making observations and collecting clues. How would you have set up this mystery?
I play other RPGs and some specific missions bore me there too like the long never ending story in The Witcher 3 where you have to find and talk to a seemingly endless amount of people to find your poet friend.
I wish I could come up with an answer as to how I would set up the mystery myself but I am not a videogame designer and lack the knowledge and imagination to do so. All I can say is what I already said unfortunately. I tried to put it in the most constructive way possible but I don't have a solution for it really.
I would love a Who Done It Murder Mystery to solve in the game where every so often my "detective" sim gets a notification that a murder has happened at various places and my sim must go and collect clues and evidence and question sims, similar to the police career but with my private detective instead.
There are better ways to build an adventure game than giving you another doctor career (GTW) check list to follow. I knew this from the start with my ESP, this is how it would be handled. And if we want this series to become mor of type game play then I would have thought GTW would be flying off the shelves.