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JesLet40's avatar
JesLet40
Seasoned Ace
2 years ago

Suggestions for improving historical gameplay

We're not a major group of players who play historical gameplay, and I just recently started myself, but we are still fairly many, who play in a vast array of ways. So how could the experience of the game be improved? I am not a programmer, and I don't know if everything I suggest here is even possible, but some is, and some would even make EA money, so I'm hoping someone picks up a few of these things at least.


  • CAS and BB Kits to fit different time periods. This is the easy one, and EA has opened the door with the medieval build-kit. What we also need is a buy-kit (or stuff pack) with functional off the grid objects, things like toys, sinks, toilets, tubs and stoves that work while still looking medieval. And of course a CAS-kit to go along with it. Other suggestions would be art deco bb kit + the roaring twenties cas kit, art nouveau BB + Edwardian CAS, vintage swimsuit kit, CAS-kits for each of the decades in the 20th century along with bb-kits for some (we have plenty of mid-century modern furniture after all).
  • The ability to turn off and on CAS-items for random. This would be an improvement for everyone, that with a shift-click be able to turn off and on clothes, accessories or hairstyles for random generation on NPCs. It would definitely help historical gameplay, but also just random gameplay where I could disable the CAS I hate from showing up on random NPC sims. (To be fair I'd love more options than this, like hiding and unhiding CAS, disabling it for certain age groups or genders or certain worlds.)
  • Introduction of landline phones and newspapers. We are plenty of people who miss these, even among players who never play historical gameplay.
  • The ability to turn off the mobile phones and laptops. This would work in combination with the above. A simple toggle on and off for the phones and laptops for everyone in game, including NPCs. This would also help with the technophobe lifestyle so that my sim isn't constantly tense about all the present technology because he or she has a phone they never use in a house with no other technology.
  • The ability to turn off and on drive bys by cars. This would help with immersion.
  • The ability to turn off certain functions on computers, say for instance videogames, in live mode on any computer by shift clicking it. Including computers on community lots. This would also help for other players by freeing up computers in libraries or university commons so you can actually use them for studying rather than them constantly being occupied by some random NPC playing video games.


I'm sure there are many more ways to make historical gameplay better and more immersive, but these are some of the things that I've noticed and thought of when playing historical myself. What do you wish for?

27 Replies

  • "JAL;d-1011858" wrote:
    We're not a major group of players who play historical gameplay, and I just recently started myself, but we are still fairly many, who play in a vast array of ways. So how could the experience of the game be improved? I am not a programmer, and I don't know if everything I suggest here is even possible, but some is, and some would even make EA money, so I'm hoping someone picks up a few of these things at least.


    • CAS and BB Kits to fit different time periods. This is the easy one, and EA has opened the door with the medieval build-kit. What we also need is a buy-kit (or stuff pack) with functional off the grid objects, things like toys, sinks, toilets, tubs and stoves that work while still looking medieval. And of course a CAS-kit to go along with it. Other suggestions would be art deco bb kit + the roaring twenties cas kit, art nouveau BB + Edwardian CAS, vintage swimsuit kit, CAS-kits for each of the decades in the 20th century along with bb-kits for some (we have plenty of mid-century modern furniture after all).
    • The ability to turn off and on CAS-items for random. This would be an improvement for everyone, that with a shift-click be able to turn off and on clothes, accessories or hairstyles for random generation on NPCs. It would definitely help historical gameplay, but also just random gameplay where I could disable the CAS I hate from showing up on random NPC sims. (To be fair I'd love more options than this, like hiding and unhiding CAS, disabling it for certain age groups or genders or certain worlds.)
    • Introduction of landline phones and newspapers. We are plenty of people who miss these, even among players who never play historical gameplay.
    • The ability to turn off the mobile phones and laptops. This would work in combination with the above. A simple toggle on and off for the phones and laptops for everyone in game, including NPCs. This would also help with the technophobe lifestyle so that my sim isn't constantly tense about all the present technology because he or she has a phone they never use in a house with no other technology.
    • The ability to turn off and on drive bys by cars. This would help with immersion.
    • The ability to turn off certain functions on computers, say for instance videogames, in live mode on any computer by shift clicking it. Including computers on community lots. This would also help for other players by freeing up computers in libraries or university commons so you can actually use them for studying rather than them constantly being occupied by some random NPC playing video games.


    I'm sure there are many more ways to make historical gameplay better and more immersive, but these are some of the things that I've noticed and thought of when playing historical myself. What do you wish for?




    One of the major impediments to historically accurate gameplay, is the excess of modern world items, buildings, and animated objects. Unless a feature is added to the game to remove or substitute world objects, it will always be necessary for PC gamers to modify the game with hiders and default replacements. Frankly, Windenberg is a world with a historical design already in place. And modders have implemented a lot of targeted mods to better emphasize this, such as map replacements and re - shade tools. A feature to alter world objects freely would be most welcomed.

    Expansions like Horse Ranch and Cottage Living provide a lot of rustic buildbuy items and allow interactions via the community board and interactive shells. This is a great feature, and it helps maintain the rustic appeal of those worlds. However, these types of features should be made compatible with other worlds to make them more suitable for historical gameplay. On the other hand, the movie theatre interactive shell in San Sequoia is an example of a modern version of this concept. Making interactive shells interchangeable would be nice. Then you could remove the modern ones and add more of the historical ones.

    The off the grid lot challenge allows you to disable technological devices as well as computer and phone UI interactions that require electricity. But what would be even better, is a feature that would allow the world itself to be made off the grid compatible. That way you don't see NPCs walking down the street playing games on their cell phone.
  • @nattygirl13 I have to admit, that while it's annoying to have cars go by or some shots be impossible due to background objects, those annoy me less than game features. I'm good at pretending they're not there. However, you are right that it would be fantastic to be able to edit these things, and an off the grid world thing would be fantastic, although I'd settle for being able to limit sims from using the cottage living "typewriters" to play video games on in the library or university commons.
  • "JAL;c-18344177" wrote:
    @nattygirl13 I have to admit, that while it's annoying to have cars go by or some shots be impossible due to background objects, those annoy me less than game features. I'm good at pretending they're not there. However, you are right that it would be fantastic to be able to edit these things, and an off the grid world thing would be fantastic, although I'd settle for being able to limit sims from using the cottage living "typewriters" to play video games on in the library or university commons.



    I was excited when I saw the typewriter, but then I realized they still functioned exactly like computers. I mean, the trolley and steamboat aren't that bad, because they can be accurate for some eras, however, it'd been better if EA made a world with a steam engine or horse and carriage drive bys.
  • I've a few different timeline game saves. They are:
    1. Ancient Times-Dark Ages <3
    2. Middle Age-Medieval Times <3
    3. Georgian-Victorian <3
    4. 20th Century :p
    5. Futuristic 2525 & Beyond B)

    Basically, my historical game saves are my most favorite to play.
  • "83bienchen;c-18344047" wrote:
    "JAL;c-18336940" wrote:
    I think it has gotten worse after the "fix". I even tried installing a mod but to no avail, they're constantly picking them up. During conversations, during arguments, when upset because someone died... it's been insane lately.


    Which mod did you install, @JAL ? Mine is working without issues (except if there are new phone interactions in For Rent, cause I don't own that).
    noautonomousphone
    https://www.seebee.de/sims4me/index.php?list=4

    I think we didn't really need a medieval castle kit. What we would have needed are medieval Versions for functional objects like sinks, stoves, bathtubs, ...


    Thank you for the link to the mod! Will install at first opportunity. Lately sims have been spending more time looking at phone than anything else.
  • I happen to be trying to rip the files from a disk I saved of my old games from one of my old computers ... its going very slowly and needed a program and some toothpaste (slightly scratched). There's a huge folder with historical-themed stuff in it from a few neighbourhoods and their stories. Willburke Graylands, Wonder Bay ... they both start with W ... I don't know why. Well actually Willburke is to combine the Burke and Wills names from Australian history and the name of the mental health hospital ... I suppose it inspired a W name for the next one. A lot of cc from Sussissogood and All About Style. I was interested in revisiting some of the writing.

    Anyway, I used to write-in the strangeness, annoyingness and unsuitability of outsider, uncontrollable sims in my historical-themed stories as a bit of fun. I got some of my sim characters riled up about it, and some would go around trying to change and fix it and lecture those sims ... and it would be a thing with matchmaking - a class divide, and they'd say little things about it in their conversations ... and it made my sims look better, by the odd sims being odd, the contrast. At least I thought so.

    In both of those neighbourhoods/legacy type stories up there ^ my main households were newcomers from a historical time, in a modern-day town. Like a time-travel.
    I remember it being a lot of work to set it up and the cc became a burden.
    It would be good to have a universal theme change, but it might take up a whole xp to include/exclude behaviours, technology and the associated skills, or a whole new game, so maybe its better, less stressful, and more entertaining to work it in and go along with it.

    Sims 2 had a feature being able to makeover other sims including townies and npc's, in Open For Business with the hairdressing station. Sims 3 has it too, the makeover station and I think they can also makeover someone else in the regular mirror? Probably in the Ambitions XP. There's probably something similar in Sims 4.

    With playing a legacy, back then, it was within the rules to be able to marry, but you were also allowed to just move in as friends, townies or npcs, and move them back out. Not sure if they were allowed to move back in after that, probably not. Anyway, besides the benefit of using them for their money, there's also being able to fix them up. That's another solution, and something extra to do. I had one game and household where that was all they did, like a halfway house.

    I think if it was all too perfect, it might get boring and played sims wouldn't have as much contrast to be so special.

    In the dark ages, there was hardly any or not as much evidence of everything, that's why its called the dark ages. Funnily, the main ones were the 1100's both BC and AD. Something about that number. 11.11. Strange when you look at the clock and it's 11:11. Anyway, so technically you could get away with adding whatever you like in a theme of those periods. Especially fiction. If written well you create the world where its perfectly acceptable for checking your phone in the middle of a Minuet dance.

    The end.
  • cyncie's avatar
    cyncie
    Seasoned Ace
    2 years ago
    I agree that we need more stuff. And it would be nice to turn off some interactions. In the meantime, it always helps me to consider the game world as an alternate world that the sims live in, and not just an extension of mine. In their world, cowplants exist, death has a physical form, and townies dress in strange clothes. When I’ve played a historical save, I start with the assumption that certain aspects of sim society advanced at the same pace as ours, while others stayed in the past. Therefore, my 1960’s surf band was completely able to communicate with cell phones, search for jobs on a computer, and socialize with townies who had a different dress style. It would be anachronistic if I played them as living in my world. But, since this was their world, it made total sense for them. It works for me until we have other options.

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