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seancesims's avatar
6 years ago

Taking dogs for short/medium/long walk, or jogging, all take a long time.

Is it just me or do even "short" walks take FOREVER to complete? Or going for a jog means lowering my Sims' hygiene so furiously that they stop during their jog and just come home, disgusting lol. Even short walks, my Sims are gone for so long, and the dog ends up getting so hungry they have that warning over their icon to feed them.

Does this happen based on the neighborhood in which you're choosing this action? I'm currently playing in Sulani, inside the Lani St. Taz neighborhood. My household resides on Pier Perfection so obviously they have some bridges and things that get in the way of a clear jogging path.

I'm not sure if it's a bug (I didn't see anything too specific in my search), or if it's based on location, or something else.

Dogs seem to cry if they don't get walked once a day, so I mean... this happens a lot for me :lol: SOMETIMES I choose to go for a walk/jog and then cancel shortly after and my Sim gets a leash moodlet, something about going for a nice jog with the pup, sometimes not. The dog will not have the leash thought bubble and walk around sulking if this does happen.

Anyone else have this problem? Any creative solutions you've come up with?

29 Replies

  • "Daephene;c-17322905" wrote:
    It does vary by neighborhood. It's ridiculous from the Munch house in Windenberg. My sim can leave the house with all needs full and he'll be wetting himself and starving by the time he comes home, unless I intervene to cut the walk short. The Brindleton Bay walks don't seem to take quite as long, but are still longer than they should be.


    I've been playing in Sulani and it still seems to take forever. I tried the "Medium" length and notice they were gone for a very long time, next time I picked "short".. They were still gone most of the day. I've been just canceling the walks and bringing them back home when I feel they've walked long enough, but would be nice to not have to bother with monitoring their walks. I think I will download that quick walk mod.

  • As far as I can remember walking the dog always takes forever and it doesn't matter which option you choose. Definitely bugged as far as I can tell and it has been for a while now.
  • I got Cats and Dogs about when it was released and they were too long. So long that my sims arrive exhausted and the dog is uncomfortable as well.....And if that’s just the short walk, I don’t even want to think about the long one!!

    "catloverplayer;c-17321866" wrote:
    It sounds like a bug. I don't believe short walks have always been long. I'd report it to AMQ to be safe.


  • It sounds like a bug, but there are a couple of Mods by LittleMsSam -an absolutely outstanding modder- who tinker with the time options when it comes to walks, so your Sims can send the dogs on 30-, 60-, or 120-minutes walks, on their own or with multiple other Sims. They are very handy, so if you're into Mods you should definitely check them out. Other than that, maybe repairing the game would help, though it's uncertain.
  • I have noticed this myself too. I won't feel as bad about cutting short walks short anymore. I like having the options in terms of length but the short walk should be shorter. Sometimes I ignore the wining, sometimes I let the sim take them out.

    Sure, if a sim has nothing to do, I can send them out ambling with the dog for hours but that should be a medium or long walk. Lol.
  • @asimbsim @gothprincess4ever Thank you for suggesting this mod suggestion. I usually play vanilla aside from some subtle eye/skin replacements but I've just reintroduced MCCC for story progression and all seems well, so I am not opposed to this mod too. I'm usually just worried mods will slow down my game somehow? But with MCCC there's no difference, and I'm sure there won't be with this one either. I appreciate the recommendations!
  • "ChampandGirlie;c-17328420" wrote:
    I have noticed this myself too. I won't feel as bad about cutting short walks short anymore. I like having the options in terms of length but the short walk should be shorter. Sometimes I ignore the wining, sometimes I let the sim take them out.

    Sure, if a sim has nothing to do, I can send them out ambling with the dog for hours but that should be a medium or long walk. Lol.

    It's just so difficult to get my Sim at a state need-wise to go for a medium or heaven forbid LONG walk lol! They will wet themselves or die of starvation before returning :lol: But when I do have a Sim off work for that day I do send them on a short walk without cancelling now lol. I'm glad to know this isn't some weird thing with my game. I am interested to see how this varies by neighborhood/world though!
  • "storyy;c-17328501" wrote:
    @asimbsim @gothprincess4ever Thank you for suggesting this mod suggestion. I usually play vanilla aside from some subtle eye/skin replacements but I've just reintroduced MCCC for story progression and all seems well, so I am not opposed to this mod too. I'm usually just worried mods will slow down my game somehow? But with MCCC there's no difference, and I'm sure there won't be with this one either. I appreciate the recommendations!


    The LittleMsSam mod is just a little one, so I don't think it would have any impact on game speed at all :) It literally just adds the option in the "Take pet for walk" menu that says "quick walk" - but it's game changing! I can rarely even manage getting them to go for a short walk without some disasterous consequences - or at the very least wetting themselves and my dog collapsing with exhaustion :# I've discovered so many of these little mods that just ever so slightly adjust a tiny aspect of the game that makes everything feel sooo much more enjoyable ;)

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