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GalacticGal
6 years agoSeasoned Ace
"SweetieWright_84;c-17135649" wrote:
When I used to use real life floorplans for building, I would cut the measurements in half, as a general rule. To use your example a room that in real life was 10x12, I would start with 5x6 and adjust accordingly. I also would look at the doors and windows of the real life house and kind of visualize how many in-game squares they would be. For example, if the house had a window that had shutters, I know the game windows with shutters would be at least 2 squares wide. Once I got the basic structure of the house, I would, once again, adjust accordingly until I was happy with the size. Not an exact science but it worked for me.
Ah, so now I understand why my building habits didn't carry over well into Sims 4. I tend to equate one square on graph paper to equal 1 foot. My bad. If I don't have the plans already drawn on graph paper, I have been known to go back into Sims3, to chart them from there. I had every intention of making the Wright Way House bigger, in Sims 4, since the remake done by another player seemed so small and cramped in that game. I even went all the way back into Sims2 to have another look at the original. That's when I realized they didn't use a grid in build mode. Ho-hum. I was able to see what was 'wrong' in the translation, however. So on graph paper I corrected it, then I built it in Sims4. I had no need to up-size it, as it turned out. Same with the castle I designed. The 1 square = I wall formula makes my builds so large. I shall have to cut things in half in order for any of my builds to not look out-of-place in IL. I know without the grid I used to place furniture momentarily to get an idea if the build was large enough for my taste back in Sims2.
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