In general, the look of teens, and their height works for me.
I love that they have access to the same clothing as adults. Teens often dress the same as young adults in the real world, making it harder to tell who is under 18, and who is over. What I would like, is more school uniform options. Components of uniforms, rather than ready built outfits. I want one up, one down socks. Maryjane school shoes for teens (and older). Knee length check skirts, and some of the same, that are too short, because in the real world, that's what you see on real teens, uniforms that they're growing out of. I want knee length shorts for the boys, half tucked in shirts, with and without crooked ties. I want proper neat uniform shirts, with the tie perfectly straight. Over-sized blazers, ones that are too small, ones that fit just right, ones with stains and pushed up sleeves. I want ugly school jumpers (sweaters as some weirdos call them), woolly and itchy, and the vest version too. I want to be able to create a class of 12 or so students, and not have any two look exactly the same, yet all be wearing the same uniform.
I want teens who slouch all the time, I want teens who stand up straight. I want more visual personality for my teens.
"Pamtastic72;c-17373971" wrote:
1. So...my point was, that Parenthood offered some game mechanics that make teens separate from others age groups and that at least in my game I find I have enough assets to further distinguish them by how I style them.
2. That if teens were a separate height category that they would suffer from the same CAS droughts that plague children and toddlers.
I agree with this.
Parenthood was a massive step in the right direction, but some of what it added should have been in the game from the start.
A separate height would also effect interactions, so we'd have fewer for teens, just as there are fewer for children and toddlers. Having teens the same height as adults streamlines what the developers add to the game.
"Hestia;c-17385450" wrote:
What teens need:
- More shenanigans/pranks/mischief
- Influencing others or dares.
- Autonomously runs away if neglected. A temporary event - existed in TS2 https://sims.fandom.com/wiki/Running_away
- Even more extracurricular activities (arts & crafts, sports, catering, science club, chess club, book club, etc.)
- Enroll in private school (children too. I also expected this to come with Discover University for an additional scholarship)
- Outside school events. Science fairs anyone?... Teen bake sale, school bazaars...
Yep. It's the lack of interactions, or actions that have consequences that is really reducing the game play of teens.