Forum Discussion
6 years ago
Another layer of personality was thought bubbles. Those were not just some willy nilly, random animation. Besides the wants in the Sim panel which was a reflection of personality, aspiration/LTW and favorites and fears was the thought bubble. Sims memory was long, and their desires were not all contained in the wish/want panel but often expressed in a thought bubble.
Wondering what your Sim was thinking about at any point of time in the day? And not look at the want/wish panel? You could watch the thought bubble and see what was really on their mind which most of the time may not have anything to do with personality, LTW, fear, favorite/likes, but what had happened, what they wanted to happen, what they were seeing at the moment and or what they had learned, remembered, and or achieved.
The keen sense of reality, what was happening in the game was very intricate. It's a much better system than the buff system of TS4.
Many people have asked why the Sim has a line drawn through a Sim's face in their thought bubble. It may be they too are thinking of going to the bathroom but somone else has beat them to it, or they may think it was rude behavior to leave the room to use the bathroom at a social gathering, or any other number of reasons, while others were more desperate to use the bathroom who may be present.
Usually something like this is not seen on community lots, where there may be more stalls available or even one bathroom stall. But Sims may have this thought when in a home. They left the table to go to the bathroom, they left a conversation to use the bathroom, they went to the bathroom when your Sim and or another needed it more.
That is just one example of a thought bubble and what it might mean for many different reasons.
Sims may think of someone long since dead or someone they want to see right at that moment or even if that Sim is in the area. To me thought bubbles were a great tool for me in TS2. It told me what they were thinking at that very moment and sometimes often suprised me.
The most evident is when other Sims see a Sim with the Popular Aspiration all Sim in the area will let you know by a thought bubble the Sim entering the room has a life time want of Popularity. But there are dozens of other reasons Sims have thought bubbles and not just related to LTWs of other Sims.
In one case one Sim was thinking of seeing a partner so I had him call them up to invite over. Not long after, he thought to see another girl friend, so they were invited, too, and then a third and a fourth. It was not a happy occasion when they all were expecting his attention, his favor, and like radar figured out why he knew all this ladies and all mayhem broke out. Thought bubbles were one of the best things about the game that so many missed and turned off so they could take screen shots, but a thick layer of prodding gameplay and letting the player see inside the mind of the Sim who was more than just a tool for a buff system.
Not all Sims thought about their aspiration or their job or their partner. But the bird they see outside the window, the Sim they saw in the next house (yes even though we couldn't see them), while they used a telescope and or looked out a window< (for comfort). Some would think about reaching the top of the career or LTW by having the thought they had made it or wished ot make it to the top. Though this want may not even be in the want panel. Some thought about playing a game, though they may fear something or not like something, because they were very aware of their surroundings and the object was present on the lot. Not all Sims went crazy about and had thoughts about new things in new EPs.
But stuck to their traits and personality and may never have a thought of using a new object or doing a new activity.
They also had thoughts due to their aspirations but sometimes they slipped in one telling you they wished to switch jobs or do something else. Paying attention to thought bubbles was one of the most intricate parts of the game if anyone took the time to see behind the surface and not turn them off. And many time had nothing to do with the want or fear system but it's own system.
Games Sims played in TS2 were real games, they had a beginning, a middle and an end. Chess, pool, and other such games were literally real and developers talked about how they implemented those to particular outcomes, and how many versions of an outcome etc. And it may depend on the Sim who is playing, too. Unlike bowling in TS4 which is mainly a set of animations.
Sexual preference which TS4 players have been begging for since 2014 and not particularly gender patch but more of a gender preference is one of the most loved things about TS1 and TS2. Especially, TS2. Once you chose the preference of your Sim you would never again have to worry about them switching on you because someone else in the room was feeling romantic. Nor come back to your Sims to find out one had an affair with the same sex or opposite sex like we see in TS4. Those who had a preference set by the player would refuse the admiration of another Sim of same sex or opposite sex depending on your choice. You rule.
True the food fight at table would make another Sim have a crush on your Sim, but if your Sim had a preference more than not they were gong to refuse any futher interactions but it might make it easier for you if you wished for them to change preferences by using the food fight under romantic intereactions at table. But it was still going to be a lot of work. And that is how it should be in my opinion. Preference chosen by a flirt with a Sim and preference set. No need to worry the game was going to change your Sim.
I'll add more later.
Wondering what your Sim was thinking about at any point of time in the day? And not look at the want/wish panel? You could watch the thought bubble and see what was really on their mind which most of the time may not have anything to do with personality, LTW, fear, favorite/likes, but what had happened, what they wanted to happen, what they were seeing at the moment and or what they had learned, remembered, and or achieved.
The keen sense of reality, what was happening in the game was very intricate. It's a much better system than the buff system of TS4.
Many people have asked why the Sim has a line drawn through a Sim's face in their thought bubble. It may be they too are thinking of going to the bathroom but somone else has beat them to it, or they may think it was rude behavior to leave the room to use the bathroom at a social gathering, or any other number of reasons, while others were more desperate to use the bathroom who may be present.
Usually something like this is not seen on community lots, where there may be more stalls available or even one bathroom stall. But Sims may have this thought when in a home. They left the table to go to the bathroom, they left a conversation to use the bathroom, they went to the bathroom when your Sim and or another needed it more.
That is just one example of a thought bubble and what it might mean for many different reasons.
Sims may think of someone long since dead or someone they want to see right at that moment or even if that Sim is in the area. To me thought bubbles were a great tool for me in TS2. It told me what they were thinking at that very moment and sometimes often suprised me.
The most evident is when other Sims see a Sim with the Popular Aspiration all Sim in the area will let you know by a thought bubble the Sim entering the room has a life time want of Popularity. But there are dozens of other reasons Sims have thought bubbles and not just related to LTWs of other Sims.
In one case one Sim was thinking of seeing a partner so I had him call them up to invite over. Not long after, he thought to see another girl friend, so they were invited, too, and then a third and a fourth. It was not a happy occasion when they all were expecting his attention, his favor, and like radar figured out why he knew all this ladies and all mayhem broke out. Thought bubbles were one of the best things about the game that so many missed and turned off so they could take screen shots, but a thick layer of prodding gameplay and letting the player see inside the mind of the Sim who was more than just a tool for a buff system.
Not all Sims thought about their aspiration or their job or their partner. But the bird they see outside the window, the Sim they saw in the next house (yes even though we couldn't see them), while they used a telescope and or looked out a window< (for comfort). Some would think about reaching the top of the career or LTW by having the thought they had made it or wished ot make it to the top. Though this want may not even be in the want panel. Some thought about playing a game, though they may fear something or not like something, because they were very aware of their surroundings and the object was present on the lot. Not all Sims went crazy about and had thoughts about new things in new EPs.
But stuck to their traits and personality and may never have a thought of using a new object or doing a new activity.
They also had thoughts due to their aspirations but sometimes they slipped in one telling you they wished to switch jobs or do something else. Paying attention to thought bubbles was one of the most intricate parts of the game if anyone took the time to see behind the surface and not turn them off. And many time had nothing to do with the want or fear system but it's own system.
Games Sims played in TS2 were real games, they had a beginning, a middle and an end. Chess, pool, and other such games were literally real and developers talked about how they implemented those to particular outcomes, and how many versions of an outcome etc. And it may depend on the Sim who is playing, too. Unlike bowling in TS4 which is mainly a set of animations.
Sexual preference which TS4 players have been begging for since 2014 and not particularly gender patch but more of a gender preference is one of the most loved things about TS1 and TS2. Especially, TS2. Once you chose the preference of your Sim you would never again have to worry about them switching on you because someone else in the room was feeling romantic. Nor come back to your Sims to find out one had an affair with the same sex or opposite sex like we see in TS4. Those who had a preference set by the player would refuse the admiration of another Sim of same sex or opposite sex depending on your choice. You rule.
True the food fight at table would make another Sim have a crush on your Sim, but if your Sim had a preference more than not they were gong to refuse any futher interactions but it might make it easier for you if you wished for them to change preferences by using the food fight under romantic intereactions at table. But it was still going to be a lot of work. And that is how it should be in my opinion. Preference chosen by a flirt with a Sim and preference set. No need to worry the game was going to change your Sim.
I'll add more later.
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