Forum Discussion
6 years ago
I've seen a few discussions about Create A World recently and if it will come out for TS4. I can't recall which guru said it so I'm having difficulty finding the tweet, but they have said that releasing CAW would be a possibility at some point in the future. I personally think it will be an endgame prospect, only coming along once the official content is out of the way; being able to download free worlds would be a much better option for those who are interested in packs like Island Watching Living as it would mean they don't have to spend money.
TS4 has the ability to travel between neighbourhoods at any time, which is an advantage over previous titles as there's more open to you as a player, but it was possible in TS3 - but only if you were willing to use mods. Even in TS3, with certain packs you had a few locations opened up like the World Adventures destinations and the future in Into The Future. In the original game there were subhoods like Studio Town and Magic Town, all of which offered unique and exclusive things to do, and then in TS2 you had subhoods as well like the University district, Downtown, Bluewater Village and more.
The developers have stated in the past that making worlds on the scale of Windenburg in TS4 is difficult to do due to their size and scale. Going by that, any CAW tool would most likely have its limitations in regards to making large neighbourhoods. TS4 generally relies more on having many individual neighbourhoods to visit rather than one built up one.
https://i.postimg.cc/4x0bGHV4/Windenburg-map.png
So here's Windenburg, which has 14 residential lots and 13 community lots for a total of 27 lots. It's around this scale that worlds in TS4 are considered to be large.
https://i.postimg.cc/L6bZgKXN/Starling-Springs.png
This is Simmer Teolida's, a player with a soft spot for urban development, plan for a neighbourhood in TS2. The base game came with CAW and this started from a blank map. When completed, this world would consist of 231 lots, 55 tower blocks, 599 walk-up blocks and 164 houses. Buildings in TS2 could be built up to 14 storeys high following University using the sethighestallowedlevel cheat, so urban projects and high rises were possible.
Here's the finished result.
https://i.postimg.cc/d0Bsdr6w/Starling-Springs-south-east-aerial.jpg
Every floor of every building in this neighbourhood is fully interactable. If you can see a building then you can visit that building, edit every part of that building and interact with that building. Pair this with subhoods, which also come with a lot of space to make use of, and you can quite easily surpass TS4 in lot count even with all of its neighbourhoods being joined.
Here's Teoalida's website if you want to see more.
https://teoalida.com/thesims/starlingsprings-urban-city/
TS4 has the ability to travel between neighbourhoods at any time, which is an advantage over previous titles as there's more open to you as a player, but it was possible in TS3 - but only if you were willing to use mods. Even in TS3, with certain packs you had a few locations opened up like the World Adventures destinations and the future in Into The Future. In the original game there were subhoods like Studio Town and Magic Town, all of which offered unique and exclusive things to do, and then in TS2 you had subhoods as well like the University district, Downtown, Bluewater Village and more.
The developers have stated in the past that making worlds on the scale of Windenburg in TS4 is difficult to do due to their size and scale. Going by that, any CAW tool would most likely have its limitations in regards to making large neighbourhoods. TS4 generally relies more on having many individual neighbourhoods to visit rather than one built up one.
https://i.postimg.cc/4x0bGHV4/Windenburg-map.png
So here's Windenburg, which has 14 residential lots and 13 community lots for a total of 27 lots. It's around this scale that worlds in TS4 are considered to be large.
https://i.postimg.cc/L6bZgKXN/Starling-Springs.png
This is Simmer Teolida's, a player with a soft spot for urban development, plan for a neighbourhood in TS2. The base game came with CAW and this started from a blank map. When completed, this world would consist of 231 lots, 55 tower blocks, 599 walk-up blocks and 164 houses. Buildings in TS2 could be built up to 14 storeys high following University using the sethighestallowedlevel cheat, so urban projects and high rises were possible.
Here's the finished result.
https://i.postimg.cc/d0Bsdr6w/Starling-Springs-south-east-aerial.jpg
Every floor of every building in this neighbourhood is fully interactable. If you can see a building then you can visit that building, edit every part of that building and interact with that building. Pair this with subhoods, which also come with a lot of space to make use of, and you can quite easily surpass TS4 in lot count even with all of its neighbourhoods being joined.
Here's Teoalida's website if you want to see more.
https://teoalida.com/thesims/starlingsprings-urban-city/
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