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Sigzy_29
6 years agoNew Spectator
"Sk8rblaze;c-17271069" wrote:"Writin_Reg;c-17269969" wrote:"To7m;c-17266755" wrote:
All this thread has done (great post btw I agree fully) has made me realise how good TS2 is, also taught me some things I to this day didn’t know about it, and how *bad* TS4 looks to its ancestor games. Even TS1.
How can number 4 not be better than number 1? I don’t get it. TS4 should be 1,2 and 3 combined and then some on top of that. It’s so disappointing. Just makes me annoyed lol
—T
Technically most old games were made with more forethought than their newer versions. I have played games years ago I couldn't get enough of and then go play an newer version and hated it. As some developers sometimes see something they did previously less important - like Sims 2 sims pulling bowls out of cabinets and utensiles out of drawers are missed now they don't do that and took away some of the reality for players - because lets face it - real human do not pull utensiles and bowls out of the air - so yes it bothers us - but for some odd reason does not bother the creators of the game. The cutting corners in animations makes many games feel much less a game than they used to be, seeing in real life well we cannot make bowls materialize in thin air..
I don’t see what the excuse is in omitting these high quality, realistic animations. This is a life simulator, centered all around looking at these little people. That type of thing should be standard in this game, especially. Instead, there are too many shortcuts taken, things appearing out of air, proofing away, etc. Let’s not forget how choppy and poorly done Laundry Day animations are, eek.
There’s just no excuse. It’s cutting corners, simply put.
Are they though?
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