Forum Discussion
ChampandGirlie
6 years agoNew Spectator
I thoroughly enjoyed TS2. I appreciate the level of detail that has been pointed out. I also am at a point where I want more "to do" in TS4. There are lingering bugs that need to be fixed and sometimes they really get excessively silly and childish in ways that I often ignore.
That said, I enjoy playing TS4. I've taken some breaks. I got the game on a whim and actually my return to playing it in August was also kind of a whim. Despite the popular complaints about StrangerVille and it not being my normal playstyle, I had a lot of genuine fun when I played it through in August. Picking back up the game, there are weak points but generally, it's a lot of fun.
In terms of personalities and emotions, while I always welcome further character development, I actually like having flexibility rather than being completely bound by aspirations or rigid adherence to "personality". I actually like the subtlety that I can have with character development in TS4.
I like being able to see a gloomy sim laugh or an active sim flop on the sofa after a major work out because I've decided that they want to pet their dog or spend time with their SO or friend more than they want to work out. I like being able to make that decision.
I've said this but I'd really rather not have one favorite food and one favorite color, etc, for a sim. Astrology is a fun concept but its validity is debatable.
I think the interests and memories were great and while I'm open to some updates, I also like having more flexibility in this version.
Anyway, it's true that not long into playing this game, I liked how much freedom I have to adjust characters and to not have to slavishly grind aspirations. Honestly, a lot of times, I ignore them.
Do I want interests? Do I want Free Time and Generations? Do I want better reactions to events? Do I want newer animations that aren't too recycled and new aspects of the game that I haven't seen? Yeah, sure. What are my sims thinking and what do they want to do? I figure that out.
I actually do think that in newer content they are trying to add more negative events, challenges, danger and unpredictable outcomes. I appreciate some of that but I'm not playing the game to have constant bad things happen or to have to struggle constantly. I like being able to make a character and then change my mind as I go along. Sure, I'm open to having unexpected things happen, but I do think there is a certain freedom in this version that I enjoy.
I guess that if I made a lazy sim and I really wanted them to be a couch potato, that's where I would send them. I'd create those behaviors in the game. I'd actually probably switch autonomy off so they would sit continuously on the sofa when I send them there or I'd send them to the lounger. Yes, the bugs need fixing, but I'd work around the settings as much as possible to do what I want.
That said, I enjoy playing TS4. I've taken some breaks. I got the game on a whim and actually my return to playing it in August was also kind of a whim. Despite the popular complaints about StrangerVille and it not being my normal playstyle, I had a lot of genuine fun when I played it through in August. Picking back up the game, there are weak points but generally, it's a lot of fun.
In terms of personalities and emotions, while I always welcome further character development, I actually like having flexibility rather than being completely bound by aspirations or rigid adherence to "personality". I actually like the subtlety that I can have with character development in TS4.
I like being able to see a gloomy sim laugh or an active sim flop on the sofa after a major work out because I've decided that they want to pet their dog or spend time with their SO or friend more than they want to work out. I like being able to make that decision.
I've said this but I'd really rather not have one favorite food and one favorite color, etc, for a sim. Astrology is a fun concept but its validity is debatable.
I think the interests and memories were great and while I'm open to some updates, I also like having more flexibility in this version.
Anyway, it's true that not long into playing this game, I liked how much freedom I have to adjust characters and to not have to slavishly grind aspirations. Honestly, a lot of times, I ignore them.
Do I want interests? Do I want Free Time and Generations? Do I want better reactions to events? Do I want newer animations that aren't too recycled and new aspects of the game that I haven't seen? Yeah, sure. What are my sims thinking and what do they want to do? I figure that out.
I actually do think that in newer content they are trying to add more negative events, challenges, danger and unpredictable outcomes. I appreciate some of that but I'm not playing the game to have constant bad things happen or to have to struggle constantly. I like being able to make a character and then change my mind as I go along. Sure, I'm open to having unexpected things happen, but I do think there is a certain freedom in this version that I enjoy.
I guess that if I made a lazy sim and I really wanted them to be a couch potato, that's where I would send them. I'd create those behaviors in the game. I'd actually probably switch autonomy off so they would sit continuously on the sofa when I send them there or I'd send them to the lounger. Yes, the bugs need fixing, but I'd work around the settings as much as possible to do what I want.
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