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Sigzy_29
5 years agoNew Spectator
"Grynn;c-17498146" wrote:
Ok, ok...
Let's get our nostalgia glasses off shall we?
Night Life was the absolute worst pack in The Sims 3, I can't think of a single feature that was done well there.
First of all, in Night Life penthouses were literally just Tombs from World Adventure, I'm using literally literally here, if you ever tried to build your own you'll know that, that's why there was only one actual apartment per building, because it's really just a regular lot with a shell around it, there's no special system there for apartments, there were no neighbors, there was just an item, the mailbox, that generated random NPCs to come and go to give the ILLUSION that people lived inside of the shell, but the NPCs didn't even make sense or were consistent.
Vampires were extremely shallow and had to be revisited later in Supernatural. To make things worse, it wasn't toned properly and over time it made it so vampires became a plague over save games, Vampire overpopulation was a nightmare.
Fame was extremely shallow and had to be revisited later in Showtime, I have no idea why you said the system was better than Get Famous, I really don't, one of the most popular mods for The Sims 3 was one that disables the Fame system.
Clubs didn't work, simply didn't, they stayed open for too little, were ALWAYS empty, and then there was elevators, dear god those freaking elevators with animations that took ages and for some reason always got stuck, by the time the elevator actually worked and your Sims got up there the club was already closing, if you were lucky and it wasn't closed already.
Feedback for Night Life was almost universally negative, trust me, it was worse than Eco Living except people only got disappointed after release because it was a theme that was done before, The Sims 3 had amazing packs, I have no idea why you chose the one pack that everybody disables in the DLC selector as an example.
Late Night is still my favourite pack, and yes I do have to at least make a case for it.
1. Penthouses with the shells are still 100x better than what we got in TS4 because we could place them in any lot. They were not lots themselves, that's what TS4 penthouses are, lot themselves placed inside world fx. There's also the illusion of neighbours in TS4. The only game where this doesn't happen is TS2 where all four households are within one lot.
2. You can actually build custom apartment shells in Late Night if you enable the debug mode, but I guess you wouldn't know that. There's even one already built by Maxis in the world
3. Clubs worked but there was a system that randomly picked one every day to be a hotspot, that's why some clubs were empty and others not
4. It added actual elevators instead of teleportation spots
5. It added bands and new instruments
6. It added group gatherings
7. It added 3 or more new lot types and a tooon of bar games
The feedback wasn't universally negative. Most of the negativity however came from sims 2 players who saw the penthouses as a downgrade from apartments in TS2 Apartment life, which they were, and from the overwhelming celebrity system that spread too easily. The inicial problem with vampires was that they were made out to be just like the ones from Twilight which people hated and they changed them ever so slightly with Supernatural, it's not that they were "shallow" people just didn't like the direction they went with them. Remember that TS3 was not seen as a live service unlike TS4.
It makes sense that the sequel, that being TS4, has better vampires, which I do think it does. What doesn't make sense is how a lot of other stuff isn't better or how some EP's don't add much of anything.
Also, the fame system was never revisited with Showtime as far as I know, pretty sure they they didn't add or change anything.
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