"Sk8rblaze;c-17273987" wrote:
"MidnightAura;c-17273825" wrote:
I agree @Cinebar. They wouldn’t play the sims makin magic as it would be too hard. But also because it doesn’t look pretty.
To be honest, I think it’s long overdue that The Sims ships with two different gameplay modes. Simulation mode, where the game plays and functions like a challenging life simulator & sandbox mode, where players create their own rules the way they see fit, can freely cheat, etc. Either that, or we should have more difficulty controls in the settings menu. I’m fine if the game, by default, plays like TS4. Just give me the option to make it more difficult for myself so I’m not just sitting there watching the clock run by as my Sims have nothing to do.
Exactly. When they nerfed the difficulty of careers and aspirations in the GTW patch, all I could think was, "Why didn't they just give us difficulty modes?" I mean, I LIKED how challenging the aspirations and careers were before the patch, it made getting them completed so much more rewarding! Now? Now I'll do 3 or 4 aspirations on a sim just for aspiration points with little or no effort at all. Most of them are so easy now that you can complete them practically by accident.
And career advancement? It's a joke! all you have to do is level the skills, and you're good. I liked that there were more requirements than just skill levels and friends like in TS2...and now, it's so easy that you actually have to actively slack off or use cheats to KEEP from gaining job levels! We don't even have an option to turn down promotions. Getting money solely from your job without a side-hustle when you're below the max job level is still slow, but the side-hustles are insanely profitable...so profitable that it just makes more sense for a sim to work from home growing dragonfruit or building bathtubs all day than having a regular 9-to-5 if you want to get rich without cheats.
I don't think a "simulation" and "sandbox" mode are necessary. I think we just need a more robust suite of difficulty settings, like how
Bravely Default has settings for experience gain, job point gain, and enemy encounter rates so that players can create their own difficulty settings based on how they want to play the game...or, can do things like turn off exp and turn up enemy encounters so they can grind job points without raising their party's overall level and killing the difficulty of upcoming sections of the game just because they wanted to get their newest jobs up to the same level as all of their others due to mild OCD about such things...