"JoAnne65;c-17358390" wrote:
"dearie_blossom;c-17358179" wrote:
The biggest mistake of The Sims 4 is that it‘s trying to be a happy safe space for everyone. Sorry, but if a pixelated burglar triggers you then you shouldn‘t be playing video games but consulting a psychologist. EA shouldn‘t even entertain this nonsense.
It destroys all the fun. You have two sims who are enemies but they‘re autonomously friendly with each other. It‘s more difficult to remain poor than it is to become rich. You don‘t pay your bills? Whatever, doesn‘t matter. You catch your wife cheating? Oh, here you have a happy „around family“ moodlet. Your mother just died? Look, here‘s a new painting, now be happy.
I wouldn‘t be surprised if they‘d removed death altogether in TS5, really. Vampire bites and fire, too. And the kleptomaniac trait.
Learned the other day they even removed sims pointing at each other in anger because it looks too abusive.
It reminds me of the throw drink interaction. The animation has the Sim supposed to be throwing the drink fail to do so properly so the target Sim doesn't actually get anything thrown at them. It's pretty pathetic.
I gave up on trying to have enemy/rival like relationships in any of my files in the game quite a long time ago now, the way they're portrayed is so unbearably weak. I loved a bit of drama in the previous games but this one fights against you if you try to pit Sims against each other. The way they go back to idly chatting like nothing happened after insulting each other obliterates the immersion for me.