"MadameLee;c-17678734" wrote:
for those who want it the paralives' disabled survey
https://docs.google.com/forms/d/e/1FAIpQLSf86hFKLt7YsNtnGFpCZbFFuE__Sa4B93aZf1Vnw3vpDmCNRg/viewform
As for Paralives, it seems to be inspired by the Sims 3 setup from what I've heard so far; single household gameplay with rabbit holes in the town... so I don't think I'll be joining in, even with the news that they have an improved Parafolk design. That's okay though, there are people who are excited and I hope the game gets a lot of support, even if it's not for me. I'll still keep watching in case development changes
@LiELF but you will be able to make bunk beds, have above ground pools (when has the Sims ever had above ground pools), more diverse sims- like the business about Seb taking off his shoes, in a lot of cultures (Asian countries, and some middle-eastern countrieS) they take off their shoes when they come home, you will be able to strech stuff-like you can have a 3 person bed, or you can turn a desk lamp into a floor lamp, trees and curtiains will actually move, you can write on stockings, or on tombstones, Seasons and Pets (only 3 confirmed for the base game: Dogs, cats and Horses), you will be able to build a house on a slope, you will be able to have paras of different heights, walk-out basements,etc
While that's all great and no doubt there are many people excited for it all, none of that means anything to me. I honestly don't even understand the hype or rage about pools and bunk beds. I hardly ever use pools, and bunk beds are just beds. The shoe removal, while a cute touch, isn't a deal maker. I could take it or leave it. Standard objects are just objects. I don't build, so I'm happy with any cool structure that someone else makes as long as I can put outside files into my game. Cultural differences are great, but I usually just play in a fantasy world, not realistic, so again, it doesn't mean much to me beyond having options, which is always a welcome thing.
The things that are important to my personal play style are character appearance (including art style) and creation, the ability to colonize the world with my own characters, occult, fantastical, or any other kind of "non-realistic" options, interesting gameplay locations I can take my characters to visit, like bars, night clubs, ruins, parks, pool halls, haunted locations, or general adventure areas, and good interactive gameplay. Some of these are imperative for my simulation game. Others I could sacrifice
if there was good compensation elsewhere to make it worth it to me. So that's why I am still keeping one eye on the development of Paralives because you never know what they'll end up doing.
But as of now, Paralives seems like it will be more of a realistic dollhouse game, and that's fine, that's just not what I'm interested in. But I think it's a good thing that it's going in that direction because Sims 4 strayed far away from it (even though The Sims series was never truly "realistic" to begin with). I prefer simulated adventures and fantastical themes, which I think is something the Sims 4 is generally good at and I hope it will carry on into Sims 5. Maybe the player base needs a good realistic life simulator that is separate from The Sims so those players can have their gameplay without it being muddled with weird stuff. But I love that weird stuff, lol.