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6 years ago
"Scobre;c-17274537" wrote:"Cynna;c-17274516" wrote:"Horrorgirl6;c-17273388" wrote:
I guess preferences I like sims 3 designs better than 4.The Sims midlevel look awesome.As for your other point it's too early to tell what the graphics are like.
Yep.
I really don't understand the focus on the art style of a game that is so early in development. In some early screenshots, TS4's graphics, art style, and UI were a lot different (worse) than what the game launched with. In other shots, the game looked better. For example, does anyone remember earlier shots of TS4 which included individual blades of grass? The game released with a muddy, flat texture instead. Things can change.
At this point, I hope that Masse keeps his focus on mechanics and gameplay. Once that's nailed down, the art style can be improved or completely changed.
Oh I asked about that. It was explained to me by the Gurus that was Sims 4 test set in an Unity engine. So yeah I guess even Sims 4 looks better with Unity too. I loved seeing the pictures of the Sims in Unity too.
I'm not a person who follows what type of engine a game is based on exactly. However, if Unity is what brought TS4 that level of detail, maybe they should have stuck with that engine. If they decided to forego that level of detail in order to provide better gameplay, it would have been a decent trade-off. Yet, it doesn't look as if that was the case either. :/
"RhiLTC;c-17274901" wrote:
The Sims series was sort of doomed to lose quality. When a creative product becomes big enough, creative control is always handed to people who make the safest possible decisions that protect profits. At least the Sims can stick around as the "generic" sim game that will inspire other game developers to take more risks.
We can hope! I think that's why so many, including myself, are keeping an eye on Paralives. It's an indie game that has the ability to be as creative and/or detailed as the designer(s) want it to be. There's no suit with a calculator and stock options breathing down his neck. Paralives seems to be a labor of love.
To me, that is the ingredient that has been missing from TS4. Nowadays, design appears to be more a matter of expedience as opposed to creating the best game possible, a game that the designers would want to play themselves.
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