Forum Discussion
11 years ago
What I do not like:
- Lack of a 'creature' in the base game.
- My Sim still taking an hour to eat/prep a meal. (Scrambled eggs takes 5 minutes to make...)
- Teens through Elder not being easily discernible from each other.
- Achievements not carrying over from different games. (More annoyances, less "do not like".)
- Dead Sims staying in my relationship panel without some means to contact/speak to them while dead.
(Or rather, the fact that their friendship/romantic interest bars decay while in this state.)
- Pr-determined color combinations for clothing/items.
- Pointless feel to the Reward Store
- Lack of ability to disable the 'promotion requirements' if you wished.
(For those who are task orientated it is great. But storytelling wise... why would the musical recluse have 10 friends?)
- How easy it is to manipulate emotional states.
(For me, at least.)
- Energy boost from coffee still being non-existent.
(How about shorter drink time and a notable energy boost going into effect after you drink it?)
- Objects breaking very quickly.
(Leave the stereo on all sim night and it breaks... What?)
- Objects used from the inventory are not returned to the inventory when the Sim is done with it at their home lot.
- Objects used on the home lot not being put back where the Sim got it from.
(Why is the Slabet in the bathroom now?! O_O)
- All Sim info related menus being inaccessible while a Sim is 'away'.
(Certain ones I would like to be able to look through. Job, Simology, and Aspirations are the main three.)
- Despite having Social Interactions... Not meeting people at work/school.
(Especially when you get something like the "U are cute" note from the school chance cards and you confront the person...)
- Guest Sims not going home when all player Sims are away from the house.
- Lack of a family tree.
(Being able to trace a Sim back was a very nice touch in previous games.)
- Not being able to make a house with different levels on the same level.
(For example, house on a foundation but the kitchen is not. (In other words at ground level. Without cheats, if it is even possible.)
What I do like:
- Multi-tasking.
- Romance Bar.
- Child specific aspirations.
- How aspirations work now.
- Infants being sent to the daycare automatically when both parents are at work.
- Not having to wait on a babysitter to take care of children.
- Hypnofrog.
- The changes to Build Mode.
(Including the height placement.)
- CAS takes some getting used to, but it falls in this group.
- The changes/work done with Pregnancy. (love it)
- Utilities being turned off if you do not pay bills.
- Mini rewards from career promotions.
Suggestions...
Make sure Expansion/Stuff packs actually have some meat to them. Do not strip them to the bone with a few scraps and place most of the developed content as micro-transactions. Especially at the prices we saw with Sims 3 Store items.
Overall thoughts...
I enjoy the game a lot, despite a few bumps due to bugs and the scratching of certain features (pools/ghosts). Game play for Sims 4 is refreshing. I was pleasantly surprised. The micro-transaction path however is killing my interest in the games. I am looking forward to seeing what the expansions/stuff packs hold... but will be keeping my game 'off-line'. The moment Sims4 goes the route of Sims3 (showing micro-store items in-game) I am likely to uninstall the game and move away.
- Lack of a 'creature' in the base game.
- My Sim still taking an hour to eat/prep a meal. (Scrambled eggs takes 5 minutes to make...)
- Teens through Elder not being easily discernible from each other.
- Achievements not carrying over from different games. (More annoyances, less "do not like".)
- Dead Sims staying in my relationship panel without some means to contact/speak to them while dead.
(Or rather, the fact that their friendship/romantic interest bars decay while in this state.)
- Pr-determined color combinations for clothing/items.
- Pointless feel to the Reward Store
- Lack of ability to disable the 'promotion requirements' if you wished.
(For those who are task orientated it is great. But storytelling wise... why would the musical recluse have 10 friends?)
- How easy it is to manipulate emotional states.
(For me, at least.)
- Energy boost from coffee still being non-existent.
(How about shorter drink time and a notable energy boost going into effect after you drink it?)
- Objects breaking very quickly.
(Leave the stereo on all sim night and it breaks... What?)
- Objects used from the inventory are not returned to the inventory when the Sim is done with it at their home lot.
- Objects used on the home lot not being put back where the Sim got it from.
(Why is the Slabet in the bathroom now?! O_O)
- All Sim info related menus being inaccessible while a Sim is 'away'.
(Certain ones I would like to be able to look through. Job, Simology, and Aspirations are the main three.)
- Despite having Social Interactions... Not meeting people at work/school.
(Especially when you get something like the "U are cute" note from the school chance cards and you confront the person...)
- Guest Sims not going home when all player Sims are away from the house.
- Lack of a family tree.
(Being able to trace a Sim back was a very nice touch in previous games.)
- Not being able to make a house with different levels on the same level.
(For example, house on a foundation but the kitchen is not. (In other words at ground level. Without cheats, if it is even possible.)
What I do like:
- Multi-tasking.
- Romance Bar.
- Child specific aspirations.
- How aspirations work now.
- Infants being sent to the daycare automatically when both parents are at work.
- Not having to wait on a babysitter to take care of children.
- Hypnofrog.
- The changes to Build Mode.
(Including the height placement.)
- CAS takes some getting used to, but it falls in this group.
- The changes/work done with Pregnancy. (love it)
- Utilities being turned off if you do not pay bills.
- Mini rewards from career promotions.
Suggestions...
Make sure Expansion/Stuff packs actually have some meat to them. Do not strip them to the bone with a few scraps and place most of the developed content as micro-transactions. Especially at the prices we saw with Sims 3 Store items.
Overall thoughts...
I enjoy the game a lot, despite a few bumps due to bugs and the scratching of certain features (pools/ghosts). Game play for Sims 4 is refreshing. I was pleasantly surprised. The micro-transaction path however is killing my interest in the games. I am looking forward to seeing what the expansions/stuff packs hold... but will be keeping my game 'off-line'. The moment Sims4 goes the route of Sims3 (showing micro-store items in-game) I am likely to uninstall the game and move away.