It's hard to separate what I like and don't like. There are so many things where I think the basic framework is great, but in practice it is underdeveloped and boring. So, here goes (BTW, I have played for about 8 hours now, should have been more but I have to force myself to go for an hour at a time since I get so bored).
Create-a-Sim: 2 out of 5
I'm getting used to the new interaction, and I like the customization. I like the way the menus are laid out.
I like the aspiration and trait system, in general.
Hate the lack of options. No color wheel, OK, I can understand that, but if you're going to have only pre-set colors, give us more than four options for a given outfit.
Hate the lack of choices in your traits. Either give us more options for our measly three traits or more slots to put traits into. As it is, unless I want to make an insane weirdo, my "normal" sims start to look all the same.
Suggestion: more color options, more clothing options, more trait options, more of everything. (preferably without having to shell out more $$ but what's the chance of that)
Camera/Game Controls: 0 out of 5
Pretty much hate everything. Edge scrolling is slow, buggy and I have to use the keyboard to move down, especially if I have menus up in build mode. No camera tilt except for birds-eye (and that's only in build mode). Zoom in/out is either very slow or lightning fast, no middle ground. It's hard to see into small rooms. The pop-up menus get in the way. Don't get me started on the stupid, annoying tutorial system you can't shut off.
Social Interactions: 4 out of 5
There are a bunch more options, and they change with the "mood" you're in. I love all the extra stuff, and I love that you get different options depending on your mood.
I like the fact that friendly and romance bars are now separate.
I love/hate the group chat option. I like to have that option, but I hate the fact that it is the default whenever there are more than 2 Sims in the room. It makes it hard to focus on a specific Sim.
I hate the fact that you can work hard at making someone your friend and then see them again 2 days later and you're not friends anymore. I don't have time to call my friends every single day.
Emotions: 3 out of 5
I love the basic idea of emotions. I love that emotions effect how you walk, different social interactions, and your whims and skills. The framework is excellent.
In practice, they are dull and repetitive. For example, when I'm Happy I always seem to get "tell a joke" or "talk to someone on the phone" as my special whim.
The World: 1 out of 5
I'm OK with a world divided into neighborhoods because it keeps my overall load time down. But it is ridiculous that every single building needs its own load screen.
I HATE the fact that when one Sim travels the other Sims are greyed out. You can't even click on them and ask them to join the active Sim wherever he is, and who know what they're actually doing back home. I tried to fix this by always bringing all my Sims with me when I went to the public areas, but if I didn't watch them all like hawks, at least one would inevitably decide to go home on their own, and then they were lost to me.
I love the fact that you can travel from world to world.
I hate the fact that there are so few lots available overall, especially the public lots.
Much like with Create-a-Sim, I'm sure after 6 months and more money for expansions this will be better. Right now it sucks.
Suggestion: have a load screen when you go from one "neighborhood" to another, but no load screen between the 4 to 6 lots in that neighborhood. My Sims could go "downtown" and my kid could go to the library while the parents had a date at the lounge. I could walk to visit my 3 neighbors, but would have a load screen to visit another neighborhood.
Suggestion: give the option to switch between "traveling" Sims and "at home" Sims, or at least the ability to check on Sims at home and ask them to "join active Sim."
The Family: 1 out of 5
I like the fact that children have so much more to do: more social interactions, more skill options, more of everything.
I hate the fact that the baby is basically an object rather than a person. You can't click on their portrait to see their wants/needs, they are glued to their bassinet. I like that you have the option to "rock", "bounce", etc. but is it so much to ask to be able to take the baby through the load screen to the neighbor's house?
I like everything about the way pregnancy works, but then my Sim went into labor and it was nothing but a negative mood option. She broke off labor to go to the bathroom, wash her hands, fix a snack and watch TV. And the mother got a positive "new baby" moodlet but no one else did.
Since the babies are little objects rather than people, it's all the more upsetting that there are no toddlers. Then kids are great, but teenagers are basically thrown together sloppily and almost completely indistinguishable from adults. Young adults and adults and seniors are all basically the same as well. So you go from object to kid to adult, basically 3 life phases.
Suggestions: When the inevitable $40 to $50 expansion to allow toddlers comes around, fix the teenagers to make them more unique, add in some uniqueness to differentiate young adults and adults, something other than cosmetic differences for elders.
Summary: 2 out of 5 overall.
This game is pretty, loads quickly and has some great features. But it is so empty of variety and customization options, so repetitive after awhile, that it is hard to play for any length of time. I know how EA works, I know this is just the foundation for $200 worth of expansion packs before the game becomes really fun. The difference this time is that the foundation is so shallow that I don't think I can stay interested long enough to stick around for any expansions.
Suggestions: It might help if EA shocked us all and started releasing some free content. Start throwing out some color combination options, new hair styles/colors, new furniture, etc. without making us pay extra for every tiny little thing. Maybe that would keep me going long enough that I would be willing to shell out $20 for a big "stuff" pack or $50 for an expansion to fix the missing or broken game-play options.