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8 years ago
"jackjack_k;c-15719606" wrote:"@drake_mccarty;c-15716498" wrote:
Don't see how anything I said is wrong. You were the source of the misinformation that I corrected, and then you provided a link to your information that yielded nothing actually backing up anything you claimed, but threw credibility behind my post.
If you consider proving yourself wrong as proving me wrong then I'm glad you found some closure. It must have been eating you up with how snarky your post comes across.
So in short: Sims 4 began development as an online game, somewhere between 2012/2013 EA made the call to trash the online game and redevelop it as an offline game using the scraps of the online game(cost savings), in 2013 this information was leaked onto the internet where it was pretty heavily scrutinized, and ultimately became more legitimate than not. In 2014 The Sims 4 released, and since then remnants of Olympus has been discovered in the offline game. Some modder even got The Sims 4 working as a multiplayer game (not necessarily a fully functional one), something that would not be possible in a game designed solely for offline single player use.
Take it or leave it, it's really not my concern if someone doesn't want to believe the information that's readily available and has been widely discussed for nearly 4 years already.
Again, I'm posting actual quotes, and you're posting an interpretation of them, which is speculation.
Post facts and actual quotes if you're going to correct me. I am only posting confirmed and factual quotes. Not what people "think" is being said.
The direct quote states they used a new engine for The Sims 4, which means it's not a modified version of Olympus, which is what you said was incorrect.
Below is a quote from the link that you provided. You did quote the same Q&A but only the first line of the answer.
Q: So up until last year the game was multiplayer online? Is it even possible to change the mechanics of the game without breaking it?
A: From what I read in the announcement, they decided to go with a new game engine for the offline version. (The game engine is basically the 3D world of the game.
The Interactions and User Interface are separate from the 3D world/game engine. They will have to hook up the Interactions and UI to the new 3D engine.
The online 3D world (which you all saw in the demos) used a different engine and the world, objects and characters were what’s called “low-poly”.
For an online game you are restricted by the internet connection so the world, objects and characters were simplified. No one was happy with the quality of the online version so it’s a good thing that they moved to offline.
The answer does say a new game engine. Since you just quote the first line of the answer, it looks like we have a completely new game. But the rest of the answer explains that the interactions and user interface of Olympus can be detached from the graphics part of the game, and then attached to a new 3D engine. This way, it is possible to port the low-resolution online Olympus to a beautiful high resolution single-player offline game. So, that's why I think the new "game" engine is referring to just a new graphics engine, but not a new separate game.
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