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8 years ago
"Neia;c-15721490" wrote:
@Erpe
That's also true for digital designs (like movies or books). Modern tools aren't magically producing content, they are tools, not a creative AI, they aren't "making graphics", no more than your Word is writing your texts, there's work to be done, and there's just no reason to produce high quality assets to use in a mockup (which is basically a draft, something you put together to show how it could work, the sequences of actions in the UI), it's not supposed to reflect the end result and things are highly likely to change at this point (because it's still pre-prod).
This isn't true for three reasons:
1. One of the producers actually showed us earlier in a video how he could walk around in a funny way and the computer then used its camera to create animations for the sims such that walked around in the same way. That was how they created such animations.
2. New tools probably can't even create animations in old outdated graphics because new tools are made mainly to just work with new improved graphics.
3. Creating animations in old outdated graphics wouldn't help them at all when they consider how to make them in new current graphics.
If you want to pitch me an idea for a story, you won't spend ages carefully putting a cover together to illustrate it, and the fact that Photoshop or InDesign are far more advanced than the tools we had 10-15 years ago don't change that. You just have no reason to spend time on something that just isn't that useful at that point. Why wait for high quality assets when all you want is to illustrate how the UI could work ?
They don't use such primitive tools to make the animations and making a Sims game isn't about making a story. It is instead about designing sims, clothes, furniture, building tools, houses and neighborhoods and about designing all the animations and interactions.
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