Forum Discussion
8 years ago
@Erpe
Your main points are completely invalid or not related to the matter at hand. Whether it's more or less difficult to update graphics or create new ones is moot. If at some point in the process, you need some content to put in there to illustrate your work, you find something that do the job and you go on with your task, you won't spend ages waiting until your coworkers have polished their work to resume your own. That's why there are dummy texts, placeholders or the same sofa everywhere. They just needed some content to fill the space that would be informative enough for the viewer to get what's happening. This video shows how interactions could work, user click here, this happens, an animation happens, this part of the UI appear, this part disappear. That sorts of things. It's not supposed to showcase animations or graphics.
"Outdated" graphics in early development is the norm. Take a look here to see an example by another publisher (https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-68-introductions-and-farewells.1012754/) with a PC game released in 2016, with early screenshots that have graphics that wouldn't have been out of place in the 90s.
Look, even Patrick Kelly himself said he was frustrated by how much people were drawing conclusions about the look and feel of the game by viewing UI mockups.
Your main points are completely invalid or not related to the matter at hand. Whether it's more or less difficult to update graphics or create new ones is moot. If at some point in the process, you need some content to put in there to illustrate your work, you find something that do the job and you go on with your task, you won't spend ages waiting until your coworkers have polished their work to resume your own. That's why there are dummy texts, placeholders or the same sofa everywhere. They just needed some content to fill the space that would be informative enough for the viewer to get what's happening. This video shows how interactions could work, user click here, this happens, an animation happens, this part of the UI appear, this part disappear. That sorts of things. It's not supposed to showcase animations or graphics.
"Outdated" graphics in early development is the norm. Take a look here to see an example by another publisher (https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-68-introductions-and-farewells.1012754/) with a PC game released in 2016, with early screenshots that have graphics that wouldn't have been out of place in the 90s.
Look, even Patrick Kelly himself said he was frustrated by how much people were drawing conclusions about the look and feel of the game by viewing UI mockups.
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