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8 years ago
"Erpe;c-15721605" wrote:"Neia;c-15721598" wrote:"Erpe;c-15721583" wrote:
@Neia I don't care at all about the texts. They were not made yet. So what?
But my problem is that the sims themselves were fully made and equipped with different types of hair and different types of clothes. So they seem to be finished in the videos. Just just like they were made in the 10 yrs older TS2 game for consoles. This work would have been completely wasted if they instead were meant to later be made over from scratch with a new look, new hair, new clothes and new animations! To make them in the oldfashioned way first would be like building a full size tree house just to find out how in would look later when it was torn down to be rebuild in stones ;)
No they were not. They just made a couple of assets and a basic Sim so they could use it if needed to go on with the rest of the work. It's not "wasted", it's draft content to help the rest going, it's a bit like stand-in in movies. This particular work doesn't end up in the final product as is but it's still useful for the whole process. Because they won't wait until everybody else has finished their work and produced final content before starting the next step.
Look at the way the sims move in Olympus. You will only find this in Olympus and TS2 for consoles. Not even in the PC version of TS2. The same is the case if you look at the faces and their clothes. No difference between Olympus and TS2 for consoles. Even so not the slightest bit of this can be found in TS4. There just isn't even the smallest detail that Olympus and TS4 have in common. But almost every detail in Olympus can also be found in TS2 for consoles and probably not in any other Sims game. So I don't think that it is just a coincidence that Patrick Kelly also worked on TS2 for consoles ;)
Wait, are you saying the two are similar (at least to you) because Patrick Kelly worked on both ? You realize he didn't work on animations or clothes, right ?
ETA : Or that they are choose their UI designer based on whether the games they worked on before had similar clothes, despite their job having nothing to do with said clothes ? That doesn't make much sense :/
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