Forum Discussion
7 years ago
What the Executive Producer will do at Maxis:
Develop the creative center of the game and build a fully playable/shippable level demonstrating the key attributes of the game (game play, technology, linkages to outside media)
Expand the playable/shippable level to produce a full AAA title
Grow the game into a successful franchise capable of multiple versions
Effectively communicate the core experience of the game to other parts of the EA
Work with key reports (Senior Producer, Development Director, Art Director, Audio Director, Creative Director and Producers) to create an organizational structure and processes that allow the team to efficiently produce high quality work on time and on budget
Passionately articulate goals and team principles to help form a stimulating and fun work environment.
Be able to represent and manage the game as a successful business within the Maxis portfolio against the competitive landscape externally to EA.
Articulate and serve the games target audience.
Ensure the product is positioned appropriately with EAs overall strategy.
Champion the professional development of your people and ensure that EA continues to attract and retain the very best talent.
Work with Studio Finance to prepare accurate and reasonable project budgets and develop the game within that budget.
Sell the value of your game across EA and our industry, including interviews & meetings with the press, partner companies, EA executives, etc.
Develop the creative center of the game and build a fully playable/shippable level demonstrating the key attributes of the game (game play, technology, linkages to outside media)
Expand the playable/shippable level to produce a full AAA title
Grow the game into a successful franchise capable of multiple versions
Effectively communicate the core experience of the game to other parts of the EA
Work with key reports (Senior Producer, Development Director, Art Director, Audio Director, Creative Director and Producers) to create an organizational structure and processes that allow the team to efficiently produce high quality work on time and on budget
Passionately articulate goals and team principles to help form a stimulating and fun work environment.
Be able to represent and manage the game as a successful business within the Maxis portfolio against the competitive landscape externally to EA.
Articulate and serve the games target audience.
Ensure the product is positioned appropriately with EAs overall strategy.
Champion the professional development of your people and ensure that EA continues to attract and retain the very best talent.
Work with Studio Finance to prepare accurate and reasonable project budgets and develop the game within that budget.
Sell the value of your game across EA and our industry, including interviews & meetings with the press, partner companies, EA executives, etc.
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