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CAPTAIN_NXR7
5 years agoSeasoned Veteran
"amberlunez;c-17662343" wrote:
I was disappointed in that, as well as a lot of the 'explore' mode options (using the rocket, going through caves in Sulani, etc). I get that seeing everything is not feasible, but it's like every cool thing in a new pack is something that you only experience through really basic text notifications.
I don’t mind rabbit holes so much, including the rocket/ space ships. There is a chance the rocket will send you to Sixam if you have GTW installed.
I very much agree regarding the explore cave mode options, like the one in Sulani and Batuu. It’s the inconsistency that I don’t like. I find the ones that do not ‘chance card’ you to a hidden lot to be rather anti climatic. It defeats the purpose of ‘exploring’ a cave in the first place and getting nothing but a moodlet does offer minimal to no reward. If one explorable tree or cave can send a sim to a hidden lot, than all explorable caves should do so in the same manner.
In fact the cave in Sulani is a huge disappointment to me because I thought the unfinished mural right at the entrance of the cave was part of a puzzle that needed to be solved. It’s highlighted when you hover the mouse over it so I naturally expect it to offer some sort of gameplay surrounding that cave. And yet there is nothing about the entire ‘explore’ experience that fulfills any of those expectations only than a low chance of getting Mermadic Kelp. It’s not enough. It’s too easy. That cave should lead someplace, like the one in Oasis Springs, Granite Falls, the mystery tree in Willow Creek and the jungle portals in JA.
In sims 3 I was able to unlock entire islands, so it’s no wonder that I believed that after saving the island on Sulani, the mural would be finished and I’d be able to explore the cave once again. But this time it would lead to a subterranean area where those merfolk dwell, because they now accept you as their island savior. The beautiful surroundings and that should have been the ultimate reward on Sulani. Most logical thing for an island pack that includes Merfolk. Instead the cave does nothing. Nada. Except for kelp that is.
Same with the cave in the forest in Batuu. A cave should lead to somewhere. Not to nowhere and back.
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