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logionX
5 years agoSeasoned Hotshot
I don't understand the usage of rabbit holes in their latest packs lately either. As you said, I assumed that they are made so that they can have more activities on the active lot that the player can use while sending other sims away to a rabbit hole.
However lately their packs have not involved much reason for your sims to stay on the active lot, in fact. The rabbit holes have become the activities. Unless you play with multiple sims while you are on the university, there is nothing you can do while your sim is attending class. You can only do one mission at a time in Journey to Batuu and the cantina, resistance base and the first order base does not involve any major activites, the activities are the missions, which forces you go away from the lot or leave the lot or go to a rabbit hole.
Why don't they focus on activities on the active lot? Why do we have to go away to another lot or go to a rabbit hole? Why are they making their zones so huge? Why don't they make them smaller and focus on the active lots? This is why I like the Spice District in San Myshuno, you have your apartment, you have other apartments that you can visit, you have the basketball yard, you have food stands, you have places where you can draw art, you have musicians playing, you have a mime, you have people walking in and out of the zone, you have festivals that spawn there with more activities.
I agree that loading times are not the most fun thing to watch, but I would rather have more zones with activities than a huge zone with just rabbit holes.
However lately their packs have not involved much reason for your sims to stay on the active lot, in fact. The rabbit holes have become the activities. Unless you play with multiple sims while you are on the university, there is nothing you can do while your sim is attending class. You can only do one mission at a time in Journey to Batuu and the cantina, resistance base and the first order base does not involve any major activites, the activities are the missions, which forces you go away from the lot or leave the lot or go to a rabbit hole.
Why don't they focus on activities on the active lot? Why do we have to go away to another lot or go to a rabbit hole? Why are they making their zones so huge? Why don't they make them smaller and focus on the active lots? This is why I like the Spice District in San Myshuno, you have your apartment, you have other apartments that you can visit, you have the basketball yard, you have food stands, you have places where you can draw art, you have musicians playing, you have a mime, you have people walking in and out of the zone, you have festivals that spawn there with more activities.
I agree that loading times are not the most fun thing to watch, but I would rather have more zones with activities than a huge zone with just rabbit holes.
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