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Peapod79
5 years agoNew Spectator
"SimmerGeorge;c-17663009" wrote:"Camkat;c-17662980" wrote:
I don't mind the rabbit hole classes for university. I think that's fine and it works well if you have a lot of students in one household.
The Sulani cave and pretty much all of Batuu was a disappointment. As much as I love both of those packs, I really wish with the Sulani cave had at least some chance cards... but really would it have been too much trouble for just a little hidden lot like the tree in Willow Creek or the cave in Oasis Springs? Batuu... again... same thing for the cave. I don't mind the rabbit holes for the missions on the ships, they have chance cards and the choices can depend on your droid and upgrades it may or may not have and your inventory items. That at least makes sure you can upgrade and replay. The vendors though... They all could have been city living style without too much trouble surely?!
For some things it's fine and can make sense, some of this though does feel like it was just the easy way out.
@Camkat You can like them or not but how do you justify them is what I am asking. Especially since the game was designed in a way (as the team said) to allow for more freedom to do things, they couldn't before due to the open-world.
I didn't say I liked them except for university and space missions... I justified with more than one student in a household... I guess I didn't justify it for the missions, but I can see how that could be a rabbit hole because I can't see them making multiple scenarios and worlds for missions where we travel to other worlds. I agreed with the caves and the vendors. :/
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