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Peapod79
5 years agoNew Spectator
"Cinebar;c-17663076" wrote:"Camkat;c-17663018" wrote:"SimmerGeorge;c-17663009" wrote:"Camkat;c-17662980" wrote:
I don't mind the rabbit hole classes for university. I think that's fine and it works well if you have a lot of students in one household.
The Sulani cave and pretty much all of Batuu was a disappointment. As much as I love both of those packs, I really wish with the Sulani cave had at least some chance cards... but really would it have been too much trouble for just a little hidden lot like the tree in Willow Creek or the cave in Oasis Springs? Batuu... again... same thing for the cave. I don't mind the rabbit holes for the missions on the ships, they have chance cards and the choices can depend on your droid and upgrades it may or may not have and your inventory items. That at least makes sure you can upgrade and replay. The vendors though... They all could have been city living style without too much trouble surely?!
For some things it's fine and can make sense, some of this though does feel like it was just the easy way out.
@Camkat You can like them or not but how do you justify them is what I am asking. Especially since the game was designed in a way (as the team said) to allow for more freedom to do things, they couldn't before due to the open-world.
I didn't say I liked them except for university and space missions... I justified with more than one student in a household... I guess I didn't justify it for the missions, but I can see how that could be a rabbit hole because I can't see them making multiple scenarios and worlds for missions where we travel to other worlds. I agreed with the caves and the vendors. :/
Why? one could say WA is sort of multiple scenarios and worlds for 'missions'. where we travel to other worlds.
Fair enough and I had thought about that too. The difference for me being that WA is a full fledged expansion pack for $40, Journey to Batuu costs half of that. They could have gone the WA route and made it a full expansion for TS4 but if the people complaining it's a GP that even exists is anything to go by, I doubt an EP would have been better received. That's probably an entirely different conversation though, but I do think for a game pack we can't expect WA level of game play.
Like I've said before though, that cave could have been a little open secret, maybe like the cave in Oasis Springs and maybe you need a skill level to open it or like the hermit in Outdoor Retreat. The vendors definitely could have been stalls like in City Living or Seasons. I'm just not as upset that the missions are text based rabbit holes, especially since depending on your inventory and droid upgrades, you actually do get different texts to read, unlike Strangerville where the story is the same story no matter how many times you do it.
All of that aside though, just because I don't find this one particular use that bad, doesn't mean that I think they can now actively look for more ways to incorporate this type of game play. I think in this one situation (the missions) and in the case of classes in DU, it's acceptable but I hope for the future they keep steering away from that kind of game play and more onto the open lots, since as the OP stated, we have loading screens to have active lots, not loading screens for rabbit holes.
I also forgot about the rabbit hole in DU that was supposed to be a soccer game? That shouldn't be a thing either, it's so forgettable that it hasn't been brought up here at all yet. It should at the very least be a quick way for a student to get some fun back but nope, that fun bar just tanks while they're in there. They could have just made that into something else, anything else.
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