Forum Discussion
Beardedgeek72
6 years agoSeasoned Ace
"SimmerGeorge;c-17685103" wrote:"gnelso1239;c-17684623" wrote:
EA's business model for the Sims has never been to progressively deliver at least the same (or greater value) per consumer dollar spent to purchase their products. Rather, their goal is to minimize development costs and maximize returns.
@gnelso1239 Which is great for business but terrible for theh quality...
Let's simplify it even more:
The base of a corporation is to get as much money as possible to it's shareholders and board members, tho board members are of less importance than shareholders.
It is, literally, it's only purpose. If the way to maximize profit is to deliver absolutely nothing and sell it for Infinity dollars, that is the ideal situation. But reality gets in the way of that so the real situation is this: There is a sweet spot for every type of product where the work hours, manufacturing costs and sell price all meet. To finely trim that spot (aka deliver as little as possible, made with as little effort as possible and as few employees as possible* ) for as high enough price as possible without cutting sales numbers is the magic bullet for a corporation.
This is why the board members of EA payed attention to the Sim City fiasco: They literally lost their bonuses, so they well... sorta kinda cared a bit, until they got their bonuses back.
*Corporations are not job creators. Not if they can avoid it. Employees are extremely expensive while being extremely unreliable; to avoid hiring people, and getting away with firing people, is something any successful company has made into a science.