Forum Discussion
Rey_Estupendo
5 years agoSeasoned Ace
"Hauk150;c-17901919" wrote:
I know many will not agree with me, but I actually like this idea, a full complete star wars pack could be awesome if it’s done the right way, they could add a lot of good features to it, like having the force, the force is a must in star wars. They could also add a lot of new steampunk and futuristic objects, and many of them interactable and not just decorations. And maybe let you fly the spaceships and travel through the space, and go to other planets and that, that would be awesome B)
There's a lot of things that people wanted or managed to convince themselves we could get in the JTB Game Pack, like dismemberment, multiple worlds, Jedi as a life state, multiple playable alien races, spaceships as living spaces, a flight sim, a trading sim where you can smuggle goods to different worlds, a way to play out the Star Wars movies differently ... but ultimately what we got was a version of the Disney park that's kind of real but so sequestered from the rest of the game that it's mainly a B/B pack for people who use debug and want sci-fi stuff. Not that I don't play it to get my sims lightsabers and droids and stuff, but I usually only do that with young, single sims, do as much as I can over a long vacation weekend, and then never return until a couple of generations have passed.
Part of that is the limitations of the game, but part of it is the limitations imposed by Disney. I'm sure Disney didn't want people rewriting the story of the movies, or doing too many things that would be strongly discouraged in the park.
If, for some reason, EA came to me and said, "Hey, your avatar is dope, make us a new Star Wars pack," I'd want to make something more ambitious than JTB, but no way would I be trying to make an entire Star Wars simulator, because that's not what the Sims is for.
Things I'd want:
The Star Wars world map has planets instead of neighborhoods. Only a few, but you can choose to travel to Tatooine, Bespin, Batuu, or Coruscant. Each "neighborhood" would have a few lots. Some could be residential. There would be some hidden lots for quests.
Quests would have some variety. Some are talking, some are infiltrating, some are exploring, etc.
Droids are useful outside of the Star Wars world. Would it break anything to have an astromech droid that could zap people in Willow Creek, or that could unlock locks in Selvadorada? No, it wouldn't. Also, more droids. No reason not to have an astromech droid and a protocol droid. Maybe make them playable, though that might run up against the max household size.
The Force exists. The Force is tricky because most of what it does in the movies (telekinesis, sensing thoughts, precognition) is either not going to be handled well by the game engine or is just a reskin of another life state's power set (moving things telekinetically is basically making everything in the game click-and-drag, mind tricks are vampire hypnosis or command, reading minds is just determining personality traits and likes/dislikes, precognition is pretty much useless in the Sims). So I'd set it up so that sims with a Force skill or trait could do things like sense traps while on adventures, or use the Force to move specific objects. Like, you could lift a heavy stone or an X-wing in the hidden lot for a quest, but not generally, or you could use it to remove vines in Selvadorada.
NPCs are playable. I think this, and Sims having access to the Force, are two of the big sticking points with Disney. No evidence, just a hunch. I'm pretty sure they wanted the only two Force users in the game to be Rey and Kylo Ren, and that they didn't want players to be able to deviate from their storyline. I'd have the various quests assigned by non-canonical characters, so they can be replaced if you want to romance them, add them to your household, have them age and die, whatever. Maybe you have to do a specific mission to meet Rey or Kylo Ren, but once you do, you can treat them like any other Sim.
Aliens are skin textures. It might be asking too much to have playable Wookiees, Twi'leks, Abednedos, Weequays, and whatever other races, but make them skin textures so the race can be inherited (and avoiding bugs like the recent one that had all aliens lose their alien hats and Batuu was just full of bald humans).
"rhalius;c-17901926" wrote:
Well, each expansion is optional. You don't have to buy it. I could not care less about pets and children in this game but you won't hear me complain about those packs existing.
At the time, I remember people saying they were going to buy it not because they wanted it, but because they didn't want a greyed-out pack icon on their menu screen.
Me, if EA ever makes a pack that I have absolutely no use for--like vacuuming--I'll just skip it. If I want it, but not at full price, I'll wait for a sale. But for a lot of people, just the urge to be a completionist and get every pack even if they hate it is strong. Or (and it's not mutually exclusive) it seems like they'll blame the pack they didn't want for preventing the team from making the pack they did want. Like if we didn't get JTB, we absolutely would have gotten farming or free babies or cars.
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