Forum Discussion
Secret interaction dug up!
Let's go to Paranormal stuff pack. I've always wondered what this trait is for:
trait_Hidden_ParanormalInvestigator_AskedGrim
And now I know the answer! I'll put it under spoilers!
If your sim has the Paranormal Investigator License and they see Grim Reaper, they have a new interaction unlocked. This interaction is called:
Ask to Join the Soul Reaper Society
When your sim asks this, you'll get one of two responses:
Response 1:
Hah! Sorry kid, no open positions right now, but I like your moxie!
Response 2:
Ah, you remind me of myself when I was your age. Sorry kid, no openings for the foreseeable future.
Afterwards, your sim cannot ask this question again, which is caused by the trait I've mentioned.
So yeah, is this the confirmation that no, Grim Reaper career won't come, or is it a hint that it might come. After all, the stuff pack was released in 2021...
It might have been shared on the Internet before, but still, as I didn't know this myself, I'll share it here!
Thank you for all the kind words. I'm happy that it is well received. Going through the tuning files is interesting for me too.
Today I'll share a small fact though.
On knitted gifts, the reaction depends on the gift quality. There is an exception though: gifting a knitted baby onesie to a pregnant sims will always result in a positive reaction.
There are also two special gift reaction that can happen:
- Gifting a sweater to a sim that is in a relationship (either lover or boyfriend/girlfriend, engaged and married sims are safe) will result in a sweater curse for the receiver. This will cause most of sim's romantic interactions to fail for 7 days. This won't happen when one of the sims have Sacred Knitting Knowledge trait. This trait also gives an ability to remove the curse.
- Gifting a knitted Grim Reaper plush to the Grim Reaper will reset your sim's aging bar. This will work only once though as any other times will make the Grim Reaper question your sim's hobby (the relationship will still go up though).
So yeah, that is it for today.
- EgonVM1 year agoSeasoned Ace
I'll take a fun fact from one of my previous interest threads (Community Closeness from Eco Lifestyle).
If you ever get a call to give an entrepreneur 1,000 Simoleons and give it, they may call you back to ask you for more. At this point, you don't need to give them more money, as saying that your sim can't afford it will keep the chain going. Calling them out will get you 2,000 Simoleons and ends the chain.
If you're patient enough, they'll eventually call you back to say that they got their business going off. You can either take 25,000 Simoleons or 2,500 Simoleons and a relationship gain.
So yeah, on follow-up calls, the only benefit of giving them 1,000 Simoleons more is the relationship gain.
Other than that, you only need to pay 1,000 Simoleons once (to start the chain).
- EgonVM1 year agoSeasoned Ace
A small fun fact today.
What affects how successful your sim is pleading to Grim Reaper?
Here's the list!
- Having a child plead raised the chance of success.
- Emotional pleads are more successful when your sim is in Very state.
- Having Gloomy trait helps with Sad pleading.
- Potion of Prompt Resurrection fail will make your sim always fail pleading.
- Viewing the the completed Sugar Skull shelf will help.
- Potion of Prompt Resurrection and Grimbucha helps.
- Wearing charged Jet and Hematite also helps.
So yeah, again, having a child in your household can be strategically useful I guess...
- EgonVM1 year agoSeasoned Ace
Ok, I took a look at which sims break which rules more often.
These rules will never be broken by NPC tenants:
- No Ghosts
These rules have the same chance to be broken by every NPC tenant:
- Maximum Occupancy
- No Pets
And now we have three rules left. And these are affected by what's in the unit and who's living there.
- No Social Events: Sims with Family-Oriented, Outgoing, or Party Animal trait(s) are going to break it more.
- No Loud Noises: Sims with Bro, Music Lover, or Party Animal trait(s) are going to break it more. They require a TV or a stereo for this.
- No Trash Overload: Sims with Slob trait are going to break it more.
- EgonVM1 year agoSeasoned Ace
I thought about gifting more info on gift giving.
It turns out that sim's traits can affect the outcome. Well, there are three cases for this:
- Bookworms love books.
- Childish, children, and toddlers love toys.
- Foodie and Glutton sims love food (as long as it's untouched).
- Cheerful and Outgoing sims seem to never dislike a friendly gift from their friend (unless it's a flower or knitted item).
- Romantic sims and sims in Flirty mood seem to never dislike a romantic gift from their lover.
- Materialistic sims seem to never dislike a money gift.
In addition, what value the gifted item is also affects how much reputation your sim gains.
- Medium gain: 2,500+
- Small gain: 500 - 2,499
- Tiny for below 500.
Gifting Romantic gifts may get your sim gifted a rose.
- simgirl10101 year agoHero
- rosemow1 year agoHero
That is a great fact! @simgirl1010 🙂 It is fun to see the response of the skeleton to the joke!
- EgonVM1 year agoSeasoned Ace
@simgirl1010 wrote:
Ah, this fun fact with temple and servant skeletons I've discovered years back (April 1st 2021). Unless some other source dated earlier was found, I still can't help but take credit for discovering it (just wouldn't want this fact to be forgotten...).
From the previous post I forgot to mention though that sims with Bro trait can give Bro Gifts, which should never be disliked by Bro sims and give a special moodlet for both the giver and receiver.
- EgonVM1 year agoSeasoned Ace
Ok. Today I'll take a fun fact from this thread I've made.
Do you want to make a custom professor? Well, good news is that you only need to enter one cheat code.
traits.equip_trait [trait_codename]
There are 8 traits (4 for Britechester, 4 for Foxbury) that when assigned will automatically assign your sim the required Professor trait and career (which, when separately assigned, won't work on their own). It'll also puts the professor into separate categories (A, B, C, and D) so that when your sim takes multiple courses, only one professor from each category gets assigned as the professor of the course.
Here are the cheats to make custom professors:
University of Britechester:
traits.equip_trait trait_Hidden_ProfessorNPC_Course_Arts_A traits.equip_trait trait_Hidden_ProfessorNPC_Course_Arts_B traits.equip_trait trait_Hidden_ProfessorNPC_Course_Arts_C traits.equip_trait trait_Hidden_ProfessorNPC_Course_Arts_D
Foxbury Institute:
traits.equip_trait trait_Hidden_ProfessorNPC_Course_Science_A traits.equip_trait trait_Hidden_ProfessorNPC_Course_Science_B traits.equip_trait trait_Hidden_ProfessorNPC_Course_Science_C traits.equip_trait trait_Hidden_ProfessorNPC_Course_Science_D
And that's not it for now.
There are 4 types of professors that can appear in Student Commons. These sims require certain traits and certain life stage and it'll affect how they'll act. Here's the list under spoilers:
Spoiler- Good - A social and friendly professor.
- Young adult or older
- Bookworm
- Cheerful
- Geek
- Not Mean
- Not Evil
- Grumpy - Does mean interactions and complains.
- Elder
- Snob
- Mean
- Loner
- Not Cheerful
- Not Goofball
- Hip - Eats, tells jokes, plays computer games, and does comedy stand-ups.
- Young adult
- Bro
- Cheerful
- Goofball
- Smart - Nothing special it seems...
- Young adult or older
- Creative
- Genius
- Perfectionist
So yeah, professor career is a special case within non-location based careers...
- Good - A social and friendly professor.
- EgonVM1 year agoSeasoned Ace
Let's take a look into Parenthood's arguments.
Did you know there are 23 different arguments your sims can have:
- Arguments
- Careers
- Children
- Cleanliness
- Curfew
- Exercising
- Food
- House Rules
- Humor
- Job
- Kindness
- Life Goals
- Life Outlook
- Morals
- Music
- Nature Wonders
- Parenting
- Politics
- Romance
- School
- Sharing
- Social Anxiety
- Who's Better
Some of the arguments need a special conditions to be unlocked. Here's how to unlock those.
Though in there, when I say "All ages", I mean child to elder, as toddlers and younger can't have these arguments.
This is the list:
Spoiler- Arguments
- Can be done to children.
- Careers
- Can be done to young adult, adult, and elder sims.
- Children
- Can be done to any age.
- One sim must have Family-Oriented trait while the other sim must have Hates Children trait or vice versa.
- Cleanliness
- Can be done to any age.
- One sim must have Neat trait while the other sim must have Slob trait or vice versa.
- Curfew
- Can be done to young adult, adult, and elder sim by any age.
- Curfew must be set on the Family Bulletin Board.
- Exercising
- Can be done to any age by any age.
- One sim must have Active trait while the other sim must have Lazy trait or vice versa.
- Food
- Can be done to any age by any age.
- One sim must have Glutton trait while the other sim must have Foodie trait or vice versa.
- House Rules
- Can be done by any age to a family member at any age.
- Humor
- One sim must have Snob trait while the other sim must have Goofball trait or vice versa.
- Job
- Can be done to teens.
- Kindness
- One sim must have Mean trait while the other sim must have Good trait or vice versa.
- Life Goals
- One sim must have Lazy trait while the other sim must have Ambitious trait or vice versa.
- Life Outlook
- Can happen between sims with Cheerful, Gloomy, and Hot-Headed traits.
- Morals
- One sim must have Good trait while the other sim must have either Evil (Begonia scent included) or Kleptomaniac trait(s) or vice versa.
- Music
- Can be done to teen, young adult, adult, and elder sims.
- Nature Wonders
- One sim must have Squamish trait while the other sim must have Loves Outdoors trait or vice versa.
- Parenting
- Can be done by any age to any age.
- The sims arguing must both have a child.
- Politics
- Can be done to young adult, adult, or elder sims.
- Romance
- One sim must have Unflirty trait while the other sim must have Romantic trait or vice versa.
- School
- Can be done to child and teen sims.
- Sharing
- Can be done to child sims.
- Social Anxiety
- One sim must have Outgoing trait while the other sim must have Loner trait or vice versa.
- Who's Better
- Can be done to any age by any age.
- The sims must be siblings (I guess)
So yeah, such a detail...
- EgonVM1 year agoSeasoned Ace
A small fun fact for today.
Did you know that teens are more likely to have mood swings when they have low hunger and/or energy need(s)?
This is also true for older sims with Uncontrolled Emotions trait, but they need these needs to be even lower and these will raise the chance of it happening more than for teens.
- EgonVM1 year agoSeasoned Ace
Fun fact on asking if sims want to become a werewolf.
Besides the relationship, certain traits can also affect the answer.
These traits make sims want to become werewolves more:
- Loves Outdoors
- Dog Lover
- Animal Enthusiast
- Outdoorsy lifestyle
And these traits make sims want to become werewolves less:
- Lazy
- Squeamish
- Vegetarian
The answer will affect how the cursed bite interaction goes (how the bitten sim reacts, how the biters howl, how the others react, especially Moonwood Collective members), if it's going to raise the relationship or lower it, or give the bitten sim an Energized moodlet or a Scared moodlet.
It seems like if the sim says no, it'll only affect what they'll say when they say yes (from "I would love to be a Werewolf!" to "I was hesitant at first, but I think I'm ready").
Of course werewolves with Chomp Champion reward trait will always get a positive reactions to their cursed bites, no matter if the other sim was asked before or not.
- EgonVM1 year agoSeasoned Ace
For today, here's a list of special reputation-affecting text messages that your sim can get depending on their actions!
- Positive
- Making friendsSpoilerHey, I heard you and [Sim Name] are good friends now. You're getting more popular - clearly you're a good person to know!
- DonatingSpoiler[Sim Name], I heard that you donated to a charity recently. If only more people were as generous as you!
- Positive Satellite Dish Interactions (Get to Work)Spoiler[Sim Name], I saw you fiddling with your satellite... Did that have some connection with everyone being so oddly cheerful today? If so, how nice of you to brighten everyone's day!
- Making friends
- Negative
- Disliked relationshipSpoilerAn acquaintance was telling me how much they dislike you... Try being a little nicer - becoming disliked is a slippery slope!
- Despised relationshipSpoilerWhat people think about you matters - and I heard that someone absolutely despises you now! It's making me question my own opinion of you...
- FightingSpoilerWord on the street is that you've been getting in fights... You'd better clean up your act, or you'll wind up with a terrible reputation!
- Failed Pickpocketing (Criminal career)SpoilerI heard a rumor that you were caught pickpocketing. How embarrassing! You better stay away from my pockets!
- Caught StealingSpoilerI heard that you like to steal things... I don't think I want you in my home anymore.
- Caught CheatingSpoilerI don't want to pass moral judgments, but I heard that you were caught cheating on your partner. You should try to keep your private affairs more... private.
- Child Taken AwaySpoilerWhat kind of person neglects their child? I'll show restraint and simply say... you should consider moving out of this neighborhood.
- Pet Taken Away (Cats and Dogs)SpoilerI heard that you got your pet taken away? What kind of person neglects their fluffy, adorable pet?
- Negative Satellite Dish Interactions (Get to Work)SpoilerWord's been going around that you used that satellite of yours to put everyone in a foul mood. What are you, some sort of super villain wannabe?
- Caught Drinking from Sim (Vampires)SpoilerI can't believe that you've been drinking people's blood without their permission. That's just not right!
- Disliked relationship
So yeah, these are the reputation affecting calls I've found, usually coming from a friend of your sim. Some will change the reputation more than others (like getting caught cheating).
- Positive
- EgonVM1 year agoSeasoned Ace
Today let's take a look at where emotional texts from Get Together can lead you.
There are 6 types of emotional texts your sim can send:
- Happy
- Energized
- Playful
- Flirty
- Sad
- Angry
When your sim sends an emotional text, the sim who was texted to may invite your sim out. Where and for what reason depends on the emotion (under spoilers to give the players an opportunity to discover these themselves):
Spoiler- Happy - Hang Out with Friends
- Your sim gets invited to either a park, café, or Chalet Gardens.
- Energized - Hang Out at Gym
- Your sim gets invited to a gym.
- Playful - Hang Out with Friends
- Your sim gets invited to either a park, ruins, or Chalet Gardens.
- Flirty - Grabbing Drinks
- Your sim gets invited to either a bar, lounge, or Ocean Bluff.
- Sad - Hang Out at Friend's House
- Your sim gets invited to visit the sim's home. Due to this, the sim you text to must have a home for this to happen.
- Angry - Cool Off at the Pool
- Your sim gets invited to a pool.
So yeah, though do remember the following:
- The relationship between the sims mustn't be negative.
- The sim your sim is texting to mustn't be at work at the moment.
- The sims mustn't have any negative sentiments or have Difficult or Distant family dynamics.
So yeah, use your sim's emotions to get a hang out event to happen!
- EgonVM1 year agoSeasoned Ace
Fun fact on eco footprint and gardening!
Industrial neighborhoods make plants grow faster while Green neighborhoods make plants grow slower. In addition though, plants Industrial neighborhoods get more weed problems than in other neighborhoods.
The main benefit with Green neighborhoods however is that the plants tend to be higher quality, selling for more and making better meals.
So yeah, in short for gardening:
- If you prefer quality over quantity, go green!
- If you prefer quantity over quality, go industrial!


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