Forum Discussion
9 years ago
Well here's the question: how can they expand on Pets?
Pets have never been my favorite, precisely because they don't do a whole lot beyond laying around and learning some tricks. Pets are more about immersion for me; they make the world more believable. But gameplay...? Nah, that's always been their weak point.
A lot of people are talking as though "Vampires proves that if they focus on one issue they can flesh it out better," and that's simply a false assumption. Vampires proves that can happen, it does not prove it always happens. There's a big difference between Vampires and Pets. Vampires are fantasy and they can give them ANY powers they want and it's fair game. They could design vampires in a number of ways and however they like. Pets on the other hand need to reflect real life, and the issue is that we all love our real life pets because they're living things we grow attached to. Sims pets are not. They lay around, they have a very limited amount of things they can do, and they're more or less doomed to be less interesting than Sims. How on earth do you make Pets interesting and worthwhile when they're less interesting than Sims...?
In that sense I have serious doubts that focusing just on Dogs and Cats is actually going to improve the quality in a meaningful way, especially since this is the EP team we're talking about. There's even a quote by Rachel from ages ago that explicitly described GPs as "narrow in scope but very detailed" while EPs were the opposite, being broad in scope but not too focused on finer details.
We can sit here and brainstorm ways to make Pets more interesting, and personally....? I got nothing. I have no idea. The best I could come up with is competitions of a sort with neat unlocks for your Sims when you win, but other than that, no idea, so I don't have high hopes that we can expect greater detail from these.
Pets have never been my favorite, precisely because they don't do a whole lot beyond laying around and learning some tricks. Pets are more about immersion for me; they make the world more believable. But gameplay...? Nah, that's always been their weak point.
A lot of people are talking as though "Vampires proves that if they focus on one issue they can flesh it out better," and that's simply a false assumption. Vampires proves that can happen, it does not prove it always happens. There's a big difference between Vampires and Pets. Vampires are fantasy and they can give them ANY powers they want and it's fair game. They could design vampires in a number of ways and however they like. Pets on the other hand need to reflect real life, and the issue is that we all love our real life pets because they're living things we grow attached to. Sims pets are not. They lay around, they have a very limited amount of things they can do, and they're more or less doomed to be less interesting than Sims. How on earth do you make Pets interesting and worthwhile when they're less interesting than Sims...?
In that sense I have serious doubts that focusing just on Dogs and Cats is actually going to improve the quality in a meaningful way, especially since this is the EP team we're talking about. There's even a quote by Rachel from ages ago that explicitly described GPs as "narrow in scope but very detailed" while EPs were the opposite, being broad in scope but not too focused on finer details.
We can sit here and brainstorm ways to make Pets more interesting, and personally....? I got nothing. I have no idea. The best I could come up with is competitions of a sort with neat unlocks for your Sims when you win, but other than that, no idea, so I don't have high hopes that we can expect greater detail from these.