"jackjack_k;c-16221313" wrote:
They already confirmed, loading screens allow multi-tasking and packs like Get To Work, Dine Out, running a Vet in C&D etc.
It also allows proper Community Venues. The reason why Community Lots in TS3 are so poor is because all gameplay is tied to objects, not the lot or game.
The difference between a community lot and Residential lot in TS3 is “visitors allowed” being toggled. That’s it.
Open World is useless to me when there’s nowhere to go. The store venues like the Cinema, Bistro, Bakery and Spa are an absolute joke for $15 - $22 each, the Savvy Seller collection is abysmal and an embarrassment to Open For Business and makes the Retail system in The Sims 4 look like the second coming.
The Sims 1 and 2 always have amazing places to go, and The Sims 4 is still building on it.
I can have all of the EP venues in 3 placed, and all of the store venues placed and be bored.
Credit where credit is due though, TS3 University was very well done and it’s a shame that EA only figured out how to make the best of limitations so late in the game
Lots in Sims 4 are heavily structured. They only have simulation for objects on the required objects list, and the game will not use anything that was not programmed to be used on the lot. Put a pool in a gym? Well no one will use it, because it’s not part of the simulation. Put an arcade machine at a restaurant? Sims won’t use it. Wanna put a foosball table in an art gallery? Sims won’t use it. They will only simulate the gameplay programmed into that specific lot type. Is that really better? It’s simpler for the game, because it has to process less but in respect for the player, it limits what you can do with any lot. That’s a pretty big draw back.
I can be bored of lots in Sims 4, and truly I figure I am. Nothing really changes because the same things are programmed to happen no matter what bar you go to, or how you customize that bar it won’t change the structured simulation of the townies. I don’t agree with your assessment of Sims 3 lots, because basing simulation on available objects is a much better setup than programming the entire lot to only function in one way. However that’s your opinion and you are entitled to have it, however I do think many times your opinion is only what you can criticize about Sims 3.
Lastly, there is no such thing as a ‘proper community lot’ - I see you throwing the word ‘proper’ around a lot these days. Something being designed differently than in Sims 4 doesn’t make it improper, it would make it an actual simulation. Sims 4 runs on low end computers because they scripted a lot of the things that would otherwise be on the game to decide and simulate. That’s not proper simulation IMO, it’s watered down simulation.