Forum Discussion
6 years ago
Just to warn you, I couldn't figure out for the longest time how to make a comment or even where I should put it, But now that I have found it how.... I have a lot to say/add. It's a lot and keep in mind that Some of this information is from website but I am currently unable to post links so I will just name the website instead. i only got a few of the things from them and it's "Mod The Sims" everything else is from me. Please take the time to read all of this and try to keep these in mind when updating the games next. I feel that consol users do not get to use the game at its fullest like pc users do so this should help, at least with my perspective it should.
I play on an Xbox one but I speak about all platforms, a thought for a stuff pack would be allergies. And to add it to the game it would be in cas.fulleditmode just like you can give your sim an aspiration and traits there should be another selection to give allergies.
Since I just spoke about cas, let us keep talking about it. There should be more choices for traits... for example, Antisocial (need socialization doesn't decrease but gets queasy while around other sims- accept pets), Intellectual (For teen/young adults that aged up with an A) and quite a lot more (Overemotional,Sweet, Diseases that you must live with, Neurotic,Mischievous,Vegan, Pescatarian,Insomnia,Tinkerer, Charismatic,Adventurer,Scaredy Cat, Daredevil, Daydreamer, Lucky, Unlucky, Emo, Rebellious, Loves Children, Sense of humour, Hyper, Coward, Dastardly, Party Animal, Brave, Coffee Addiction, Introvert, Extrovert, Singer, Swimmer, ADHD, Spiritual, Autism, PTSD, Anxiety, Depression, Edgy, Angelic, Demonic, Bipolar, Violent, Pyromaniac, Runner-wants to go on rns and jogs a lot).
Just like there are Normal Sims, Vampires, Aliens and Pets there should also be Werewolves, Fairies, Zombies, and Mermaids. Which could be added on with a stuff pack named mystical creatures.
There should be the ability for females and males to shave, so when you click on the shower you have the option to shave legs, shave armpits, shave both and when you click on a sink you have the option to shave face I feel like this would make it more realistic. Along with hair being shown (overtime) on legs, armpits, face for both male and female although, less hair shown on the face for females.
You should also be able to clean your sheet just like you can clean your clothes, and when I say that I mean you also have sims drool in their sleep so they have to clean them.
I feel there should also be Insecurities like, Feeling fat, Feeling worthless, Feeling like they smell bad, Breath stinks, Size off butt/boobs, etc. but they would be most common in teens.
There should be the choice for more jobs, here are a few examples you could add: Sorcerer, Dancer, Singer, Reaper, Farmer, Youtuber, Actor, Hacker, Fisherman, Swimmer, Gymnast, Pro-Runner, Pro-Bodybuilder
Aspirations for Kids: both listed below are not from me they are from an online site:
First Aspiration) Teachers Pet (Under mental aspiration)
1) Apple Giver:
-Achieve Level 2 in Mental
-Do Homework
2) On A Roll:
-Achieve a Grade of "B" at School
-Do Homework 5 Times
3) Teacher's Pet:
-Achieve a Grade of "A" at School
-Achieve Level 10 in Mental
-Do Homework 10 Times
Star Student Trait:
They get boosts in every skill and school. And once they get older, several jobs.
As a Teen or older, they'll get buffs such as "School Memory". This buff gives some small skill boosts. But they also get the 'A+ Memory" that makes them focused and gives bigger skill boosts.
Second Aspiration) Class Clown (Under Social aspiration)
1) Junior Joker
-Attend School 3 times while playful
-Introduce yourself to 3 Sims with a joke
-Quote a cartoon character 10 times to other children
2), Comic in Training
-Successfully perform 25 funny interactions on other children
-Make fun of adults 10 times to a parent sim
-Watch at least 1 hour of comedy on TV at least 5 times
-Get a best friend
3) Mischievous imp
- Trick 7 other children with a hand buzzer
-Raise social skill to 10 so you can raise your mischief
-Troll teh Forums on a computer or slablet 15 times
-Invite your best friend to a fake party
Comedy skill gain multiplier 1.25
Mischief skill gain multiplier 1.2
Social need multiplier 1.1 (needs to be center of attention)
Possible teen specific traits (that I have also found online):
Goody Two Shoes (GTS): These Sims try to be good and clean folks as much as possible.
Features:
- Has "Cannot Die" status
- Being at a Bar venue gives a +10 Tense Moodlet, Duration = dependent on "being at location"
* Being at a Nightclub venue gives a +10 Tense Moodlet, Duration = dependent on "being at location"
* Being at a Cafe venue gives a +2 Confident Moodlet, Duration = dependent on "being at location"
- Being near their parent(s) gives a +1 Happy Moodlet, Duration = dependent on "proximity to sim(s)"
- Being Angry has a chance to trigger a +3 Tense Moodlet, Duration = 2 hours (see Random Emotional Trigger Buff template for details on frequency)
- Being Flirty has a chance to trigger a +3 Tense Moodlet, Duration = 2 hours (see Random Emotional Trigger Buff template for details on frequency)
- Wearing Formal Category Clothing gives a +2 Confident Moodlet, Duration = dependent on "current clothing category"
Whims:
- Take a Shower
- Take a Bath
- Compliment Someone
- Make a Friend
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Electric Sliderule, Walking Punchline (Mood: Focused)
- Enemies: Perpetual Motion, Frenzied Rebel (Mood: Angry)
- Mixed: Relentless Tease (Mood: Embarrassed)
Living Instrument (LI): These Sims obsess over musical instruments and want to be playing them whenever they can.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Inspired Emotion
- Skill gain for Guitar, Piano, Violin are 1.5, up from 1.0
* Skill gain for Singing, DJ Mixing, and Organ are 1.5, up from 1.0
* Being at a Nightclub (Bar in Base Game version) venue gives a +5 Inspired Moodlet, Duration = dependent on "being at location"
- Playing an Instrument gives a +2 Inspired Moodlet, Duration = dependent on "action in progress"
- Being near another Sim who is Playing an Instrument gives a +2 InspiredTRAIT RELATIONS / PROXIMITY BUFFS (all proximity buffs of this type are +2): Moodlet, Duration = dependent on "proximity to sim(s)"
- Random +3 Inspired Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Sad Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
Whims:
- Buy an Instrument
- Discuss Favorite Band
- Play an Instrument
- Play the Guitar
- Play the Piano
- Play the Violin
- Work on Writing a Song
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Perpetual Motion, Walking Punchline (Mood: Inspired)
- Enemies: Emotional Conduit, Relentless Tease (Mood: Sad)
- Mixed: Electric Sliderule (Mood: Focused)
Electric Sliderule (ES): These Sims don't just want good grades. They love school. And work. And they are going to excel at it, even if it drives you crazy when they tell you how important work is.
Features:
- Has "Cannot Die" status
- Fun decays at a rate of 0.25 down from 1.0
- Autonomy attraction for Fun is set at a rate of 0.25 down from 1.0
- Skill gain for Programming, Handiness, Logic, and Rocket Science are 1.5, up from 1.0
- Using Programming, Handiness, Logic, or Rocket Science gives a +2 Focused Moodlet, Duration = dependent on "action in progress"
- Being at a Library venue gives a +5 Focused Moodlet, Duration = dependent on "being at location"
- Doing Homework (Normal or Extra Credit) gives a +2 Focused Moodlet, Duration = dependent on "action in progress"
- Being at Work (includes School and Jobs) gives a +3 Focused Moodlet, Duration = dependent on "being at location"
- Random +3 Focused Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
Whims:
- Play Chess
- Work on a Rocket for an hour
- Hack Something Successfully
- Practice Programming
- Try to Hack Something
- Upgrade an Object
- Repair an Object
- Travel to the Library
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Goody Two Shoes, Living Instrument (Mood: Focused)
- Enemies: Perpetual Motion, Frenzied Rebel (Mood: Tense)
- Mixed: Walking Punchline (Mood: Playful
Perpetual Motion (PM): These Sims always want to be moving.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Active Trait
- Skill gain for Fitness is 2.0, up from 1.0
- Skill gain for Charisma is 1.5, up from 1.0
- Exercising gives a +2 Energized Moodlet, Duration = dependent on "action in progress"
- Exercising gives periodic +3 toward filling up Fun Need
- Being Outdoors gives a +2 Energized Moodlet, Duration = dependent on "action in progress"
- Wearing Athletic Category Clothing gives a +1 Energized Moodlet, Duration = dependent on "current clothing category"
- Being at a Gym venue gives a +2 Energized Moodlet, Duration = dependent on "being at location"
- Being at a Park venue gives a +5 Energized Moodlet, Duration = dependent on "being at location"
- Being at a Library venue gives a +5 Bored Moodlet, Duration = dependent on "being at location"
- Being at Work, School, or doing Homework gives a +3 Bored Moodlet, Duration = dependent on "being at location"/"action in progress"
- Random +3 Energized Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Bored Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
Whims:
- Become Energized
- Run on a Treadmill
- Work Out on a Workout Machine
- Use a Punching Bag
- Go for a Jog
- Go Swimming
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Frenzied Rebel, Living Instrument (Mood: Energized)
- Enemies: Goody Two Shoes, Electric Sliderule (Mood: Bored)
- Mixed: Emotional Conduit (Mood: Flirty)
Frenzied Rebel (FR): These Sims get Angry at the thought of being controlled by anyone or anything.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Angry Emotion
- Being at Work or School gives a +5 Angry Moodlet, Duration = dependent on "being at location"
- Being at a Bar venue gives a +3 Energized Moodlet, Duration = dependent on "being at location"
* Being at a Nightclub venue gives a +3 Energized Moodlet, Duration = dependent on "being at location"
- Being at Home Lot gives a +3 Angry Moodlet, Duration = dependent on "being at location"
- Being near their parent(s) gives a +1 Angry Moodlet, Duration = dependent on "proximity to sim(s)"
- Doing Homework (Normal, Extra Credit, or Makeup) gives a +3 Angry Moodlet, Duration = dependent on "action in progress"
- Random +3 Energized Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Angry Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
Whims:
- Get into a Fight
- Rage Run on the Treadmill
- Rant and Rave to Someone
- Send an Angry Text
- Stomp Trash
- Stomp in a Puddle
- Mock Someone
- Insult Someone's Face
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Perpetual Motion, Relentless Tease (Mood: Energized)
- Enemies: Goody Two Shoes, Electric Sliderule (Mood: Angry)
- Mixed: Living Instrument (Mood: Inspired)
Emotional Conduit (EC): These Sims feel the emotions of other Sims around them and try to hide from it by staying busy, which gives them an appearance of Confidence.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Loner Trait
- Babysitter Career gain is 2.0, up from 1.0
- "Totally Fine": Being near other Sims' Emotions gives a +5 Confident Moodlet, Duration = dependent on "proximity to sim(s)"
- Being near Toddler or Child Sims gives a +3 Confident Moodlet, Duration = dependent on "proximity to sim(s)"
- Being near Toddler or Child Sims broadcasts a +1 Happy Moodlet, Duration = dependent on "proximity to sim(s)"
- Having "Totally Fine" Buff has a chance to trigger a +10 Sad Moodlet, Duration = 10 seconds (see Random Emotional Trigger Buff for EC template for details on frequency)
- Having "Totally Fine" Buff has a chance to trigger a +10 Uncomfortable Moodlet, Duration = 10 seconds (see Random Emotional Trigger Buff for EC template for details on frequency)
- Having "Totally Fine" Buff has a chance to trigger a +10 Angry Moodlet, Duration = 10 seconds (see Random Emotional Trigger Buff for EC template for details on frequency)
Whims:
- Hug Someone
- Buy a Toy
- Be Alone
Trait Relations: None. I may add some in the future. For now, I felt it didn't make sense to give them emotion-based proximity buffs, since they already gain a generic +5 Confident from being near other Sims' emotions.
Relentless Tease (RT): These Sims can't seem to stop Flirting.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Romantic Trait
- Autonomy Commodities from Romantic Trait are weighted at 2.0, up from 1.0
- Skill gain for Charisma is 2.0, up from 1.0
- Wearing Everyday or Party Category Clothing gives a +2 Flirty Moodlet, Duration = dependent on "current clothing category"
- Wearing Party Category Clothing gives periodic +1 toward filling up Fun Need, Duration = dependent on "current clothing category"
- Being Flirty gives periodic +1 toward filling up Fun Need, Duration = dependent on "current mood type"
- Random +3 Flirty Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Embarrassed Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
Whims:
- Flirt with Someone
- Do Something Romantic
- Freshen up in the Mirror
- Kiss Someone
- Become Flirty
- Tell a Dirty Joke to Someone
- Send Flirty Text
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Frenzied Rebel, Emotional Conduit (Mood: Flirty)
- Enemies: Walking Punchline, Living Instrument (Mood: Embarrassed)
- Mixed: Goody Two Shoes (Mood: Angry)
Walking Punchline (WP): These Sims will look for the punchline anywhere, anytime, even if it means using themselves as the source of humor.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Goofball Trait
- Skill gain for Comedy is 2.0, up from 1.0
- Wearing Party Category Clothing gives a +1 Playful Moodlet, Duration = dependent on "current clothing category"
- Wearing Formal Category Clothing gives a +2 Embarrassed Moodlet, Duration = dependent on "current clothing category"
- Random +3 Playful Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Embarrassed Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
- Using Comedy skill triggers a 30s duration Playful Moodlet (this buff can be refreshed by invoking Comedy skill while it is active). Each time Comedy skill is invoked with this buff active, there is a chance of gaining a longer duration Playful Moodlet, which opens you up to the next tier strength of 30s duration Playful moodlet from invoking Comedy skill. This escalating Playfulness caps out at a 4 hour duration buff +3 Playful Moodlet, which causes the 30s duration Playful Moodlet from invoking Comedy skill to be +5 strength.
Whims:
- Tell a Joke
- Write Jokes
- Goof Around with Someone
- Do an Impression for Someone
- Flash Crazy Eyes at Someone
- Play in a Puddle
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Emotional Conduit, Living Instrument (Mood: Playful)
- Enemies: Relentless Tease, Electric Sliderule (Mood: Embarrassed)
- Mixed: Frenzied Rebel (Mood: Angry)
Templates for Random Buffs (purely random with no attachment to triggers OR random chance while a trigger is ongoing):
Random Positive Buff:
- Strength: +3
- Duration: 3 hours
- Min Wait: 360 (6 hours)
- Max Wait: 600 (10 hours)
- Min Wait (initial): 240 (4 hours)
- Max Wait (initial): 360 (6 hours)
Random Negative Buff:
- Strength: +5
- Duration: 4 hours
- Min Wait: 420 (7 hours)
- Max Wait: 600 (10 hours)
- Min Wait (initial): 240 (4 hours)
- Max Wait (initial): 480 (8 hours)
Random Emotional Trigger Buff (one emotion causes another to trigger randomly while active):
- Strength: +3
- Duration: 2 hours
- Min Wait: 60 (1 hour)
- Max Wait: 240 (4 hours)
- Min Wait (initial): 60 (1 hour)
- Max Wait (initial): 240 (4 hours)
Random Emotional Trigger Buff for Emotional Conduit (one emotion causes another to trigger randomly while active):
- Strength: +10
- Duration: 10 seconds
- Min Wait: 60 (1 hour)
- Max Wait: 240 (4 hours)
- Min Wait (initial): 60 (1 hour)
- Max Wait (initial): 240 (4 hours)
Another thing I would like to add is, you should Get Famous, ten ability to get cc, and a shared gallery to consol, please and thank you.
I play on an Xbox one but I speak about all platforms, a thought for a stuff pack would be allergies. And to add it to the game it would be in cas.fulleditmode just like you can give your sim an aspiration and traits there should be another selection to give allergies.
Since I just spoke about cas, let us keep talking about it. There should be more choices for traits... for example, Antisocial (need socialization doesn't decrease but gets queasy while around other sims- accept pets), Intellectual (For teen/young adults that aged up with an A) and quite a lot more (Overemotional,Sweet, Diseases that you must live with, Neurotic,Mischievous,Vegan, Pescatarian,Insomnia,Tinkerer, Charismatic,Adventurer,Scaredy Cat, Daredevil, Daydreamer, Lucky, Unlucky, Emo, Rebellious, Loves Children, Sense of humour, Hyper, Coward, Dastardly, Party Animal, Brave, Coffee Addiction, Introvert, Extrovert, Singer, Swimmer, ADHD, Spiritual, Autism, PTSD, Anxiety, Depression, Edgy, Angelic, Demonic, Bipolar, Violent, Pyromaniac, Runner-wants to go on rns and jogs a lot).
Just like there are Normal Sims, Vampires, Aliens and Pets there should also be Werewolves, Fairies, Zombies, and Mermaids. Which could be added on with a stuff pack named mystical creatures.
There should be the ability for females and males to shave, so when you click on the shower you have the option to shave legs, shave armpits, shave both and when you click on a sink you have the option to shave face I feel like this would make it more realistic. Along with hair being shown (overtime) on legs, armpits, face for both male and female although, less hair shown on the face for females.
You should also be able to clean your sheet just like you can clean your clothes, and when I say that I mean you also have sims drool in their sleep so they have to clean them.
I feel there should also be Insecurities like, Feeling fat, Feeling worthless, Feeling like they smell bad, Breath stinks, Size off butt/boobs, etc. but they would be most common in teens.
There should be the choice for more jobs, here are a few examples you could add: Sorcerer, Dancer, Singer, Reaper, Farmer, Youtuber, Actor, Hacker, Fisherman, Swimmer, Gymnast, Pro-Runner, Pro-Bodybuilder
Aspirations for Kids: both listed below are not from me they are from an online site:
First Aspiration) Teachers Pet (Under mental aspiration)
1) Apple Giver:
-Achieve Level 2 in Mental
-Do Homework
2) On A Roll:
-Achieve a Grade of "B" at School
-Do Homework 5 Times
3) Teacher's Pet:
-Achieve a Grade of "A" at School
-Achieve Level 10 in Mental
-Do Homework 10 Times
Star Student Trait:
They get boosts in every skill and school. And once they get older, several jobs.
As a Teen or older, they'll get buffs such as "School Memory". This buff gives some small skill boosts. But they also get the 'A+ Memory" that makes them focused and gives bigger skill boosts.
Second Aspiration) Class Clown (Under Social aspiration)
1) Junior Joker
-Attend School 3 times while playful
-Introduce yourself to 3 Sims with a joke
-Quote a cartoon character 10 times to other children
2), Comic in Training
-Successfully perform 25 funny interactions on other children
-Make fun of adults 10 times to a parent sim
-Watch at least 1 hour of comedy on TV at least 5 times
-Get a best friend
3) Mischievous imp
- Trick 7 other children with a hand buzzer
-Raise social skill to 10 so you can raise your mischief
-Troll teh Forums on a computer or slablet 15 times
-Invite your best friend to a fake party
Comedy skill gain multiplier 1.25
Mischief skill gain multiplier 1.2
Social need multiplier 1.1 (needs to be center of attention)
Possible teen specific traits (that I have also found online):
Goody Two Shoes (GTS): These Sims try to be good and clean folks as much as possible.
Features:
- Has "Cannot Die" status
- Being at a Bar venue gives a +10 Tense Moodlet, Duration = dependent on "being at location"
* Being at a Nightclub venue gives a +10 Tense Moodlet, Duration = dependent on "being at location"
* Being at a Cafe venue gives a +2 Confident Moodlet, Duration = dependent on "being at location"
- Being near their parent(s) gives a +1 Happy Moodlet, Duration = dependent on "proximity to sim(s)"
- Being Angry has a chance to trigger a +3 Tense Moodlet, Duration = 2 hours (see Random Emotional Trigger Buff template for details on frequency)
- Being Flirty has a chance to trigger a +3 Tense Moodlet, Duration = 2 hours (see Random Emotional Trigger Buff template for details on frequency)
- Wearing Formal Category Clothing gives a +2 Confident Moodlet, Duration = dependent on "current clothing category"
Whims:
- Take a Shower
- Take a Bath
- Compliment Someone
- Make a Friend
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Electric Sliderule, Walking Punchline (Mood: Focused)
- Enemies: Perpetual Motion, Frenzied Rebel (Mood: Angry)
- Mixed: Relentless Tease (Mood: Embarrassed)
Living Instrument (LI): These Sims obsess over musical instruments and want to be playing them whenever they can.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Inspired Emotion
- Skill gain for Guitar, Piano, Violin are 1.5, up from 1.0
* Skill gain for Singing, DJ Mixing, and Organ are 1.5, up from 1.0
* Being at a Nightclub (Bar in Base Game version) venue gives a +5 Inspired Moodlet, Duration = dependent on "being at location"
- Playing an Instrument gives a +2 Inspired Moodlet, Duration = dependent on "action in progress"
- Being near another Sim who is Playing an Instrument gives a +2 InspiredTRAIT RELATIONS / PROXIMITY BUFFS (all proximity buffs of this type are +2): Moodlet, Duration = dependent on "proximity to sim(s)"
- Random +3 Inspired Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Sad Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
Whims:
- Buy an Instrument
- Discuss Favorite Band
- Play an Instrument
- Play the Guitar
- Play the Piano
- Play the Violin
- Work on Writing a Song
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Perpetual Motion, Walking Punchline (Mood: Inspired)
- Enemies: Emotional Conduit, Relentless Tease (Mood: Sad)
- Mixed: Electric Sliderule (Mood: Focused)
Electric Sliderule (ES): These Sims don't just want good grades. They love school. And work. And they are going to excel at it, even if it drives you crazy when they tell you how important work is.
Features:
- Has "Cannot Die" status
- Fun decays at a rate of 0.25 down from 1.0
- Autonomy attraction for Fun is set at a rate of 0.25 down from 1.0
- Skill gain for Programming, Handiness, Logic, and Rocket Science are 1.5, up from 1.0
- Using Programming, Handiness, Logic, or Rocket Science gives a +2 Focused Moodlet, Duration = dependent on "action in progress"
- Being at a Library venue gives a +5 Focused Moodlet, Duration = dependent on "being at location"
- Doing Homework (Normal or Extra Credit) gives a +2 Focused Moodlet, Duration = dependent on "action in progress"
- Being at Work (includes School and Jobs) gives a +3 Focused Moodlet, Duration = dependent on "being at location"
- Random +3 Focused Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
Whims:
- Play Chess
- Work on a Rocket for an hour
- Hack Something Successfully
- Practice Programming
- Try to Hack Something
- Upgrade an Object
- Repair an Object
- Travel to the Library
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Goody Two Shoes, Living Instrument (Mood: Focused)
- Enemies: Perpetual Motion, Frenzied Rebel (Mood: Tense)
- Mixed: Walking Punchline (Mood: Playful
Perpetual Motion (PM): These Sims always want to be moving.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Active Trait
- Skill gain for Fitness is 2.0, up from 1.0
- Skill gain for Charisma is 1.5, up from 1.0
- Exercising gives a +2 Energized Moodlet, Duration = dependent on "action in progress"
- Exercising gives periodic +3 toward filling up Fun Need
- Being Outdoors gives a +2 Energized Moodlet, Duration = dependent on "action in progress"
- Wearing Athletic Category Clothing gives a +1 Energized Moodlet, Duration = dependent on "current clothing category"
- Being at a Gym venue gives a +2 Energized Moodlet, Duration = dependent on "being at location"
- Being at a Park venue gives a +5 Energized Moodlet, Duration = dependent on "being at location"
- Being at a Library venue gives a +5 Bored Moodlet, Duration = dependent on "being at location"
- Being at Work, School, or doing Homework gives a +3 Bored Moodlet, Duration = dependent on "being at location"/"action in progress"
- Random +3 Energized Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Bored Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
Whims:
- Become Energized
- Run on a Treadmill
- Work Out on a Workout Machine
- Use a Punching Bag
- Go for a Jog
- Go Swimming
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Frenzied Rebel, Living Instrument (Mood: Energized)
- Enemies: Goody Two Shoes, Electric Sliderule (Mood: Bored)
- Mixed: Emotional Conduit (Mood: Flirty)
Frenzied Rebel (FR): These Sims get Angry at the thought of being controlled by anyone or anything.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Angry Emotion
- Being at Work or School gives a +5 Angry Moodlet, Duration = dependent on "being at location"
- Being at a Bar venue gives a +3 Energized Moodlet, Duration = dependent on "being at location"
* Being at a Nightclub venue gives a +3 Energized Moodlet, Duration = dependent on "being at location"
- Being at Home Lot gives a +3 Angry Moodlet, Duration = dependent on "being at location"
- Being near their parent(s) gives a +1 Angry Moodlet, Duration = dependent on "proximity to sim(s)"
- Doing Homework (Normal, Extra Credit, or Makeup) gives a +3 Angry Moodlet, Duration = dependent on "action in progress"
- Random +3 Energized Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Angry Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
Whims:
- Get into a Fight
- Rage Run on the Treadmill
- Rant and Rave to Someone
- Send an Angry Text
- Stomp Trash
- Stomp in a Puddle
- Mock Someone
- Insult Someone's Face
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Perpetual Motion, Relentless Tease (Mood: Energized)
- Enemies: Goody Two Shoes, Electric Sliderule (Mood: Angry)
- Mixed: Living Instrument (Mood: Inspired)
Emotional Conduit (EC): These Sims feel the emotions of other Sims around them and try to hide from it by staying busy, which gives them an appearance of Confidence.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Loner Trait
- Babysitter Career gain is 2.0, up from 1.0
- "Totally Fine": Being near other Sims' Emotions gives a +5 Confident Moodlet, Duration = dependent on "proximity to sim(s)"
- Being near Toddler or Child Sims gives a +3 Confident Moodlet, Duration = dependent on "proximity to sim(s)"
- Being near Toddler or Child Sims broadcasts a +1 Happy Moodlet, Duration = dependent on "proximity to sim(s)"
- Having "Totally Fine" Buff has a chance to trigger a +10 Sad Moodlet, Duration = 10 seconds (see Random Emotional Trigger Buff for EC template for details on frequency)
- Having "Totally Fine" Buff has a chance to trigger a +10 Uncomfortable Moodlet, Duration = 10 seconds (see Random Emotional Trigger Buff for EC template for details on frequency)
- Having "Totally Fine" Buff has a chance to trigger a +10 Angry Moodlet, Duration = 10 seconds (see Random Emotional Trigger Buff for EC template for details on frequency)
Whims:
- Hug Someone
- Buy a Toy
- Be Alone
Trait Relations: None. I may add some in the future. For now, I felt it didn't make sense to give them emotion-based proximity buffs, since they already gain a generic +5 Confident from being near other Sims' emotions.
Relentless Tease (RT): These Sims can't seem to stop Flirting.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Romantic Trait
- Autonomy Commodities from Romantic Trait are weighted at 2.0, up from 1.0
- Skill gain for Charisma is 2.0, up from 1.0
- Wearing Everyday or Party Category Clothing gives a +2 Flirty Moodlet, Duration = dependent on "current clothing category"
- Wearing Party Category Clothing gives periodic +1 toward filling up Fun Need, Duration = dependent on "current clothing category"
- Being Flirty gives periodic +1 toward filling up Fun Need, Duration = dependent on "current mood type"
- Random +3 Flirty Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Embarrassed Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
Whims:
- Flirt with Someone
- Do Something Romantic
- Freshen up in the Mirror
- Kiss Someone
- Become Flirty
- Tell a Dirty Joke to Someone
- Send Flirty Text
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Frenzied Rebel, Emotional Conduit (Mood: Flirty)
- Enemies: Walking Punchline, Living Instrument (Mood: Embarrassed)
- Mixed: Goody Two Shoes (Mood: Angry)
Walking Punchline (WP): These Sims will look for the punchline anywhere, anytime, even if it means using themselves as the source of humor.
Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Goofball Trait
- Skill gain for Comedy is 2.0, up from 1.0
- Wearing Party Category Clothing gives a +1 Playful Moodlet, Duration = dependent on "current clothing category"
- Wearing Formal Category Clothing gives a +2 Embarrassed Moodlet, Duration = dependent on "current clothing category"
- Random +3 Playful Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Embarrassed Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
- Using Comedy skill triggers a 30s duration Playful Moodlet (this buff can be refreshed by invoking Comedy skill while it is active). Each time Comedy skill is invoked with this buff active, there is a chance of gaining a longer duration Playful Moodlet, which opens you up to the next tier strength of 30s duration Playful moodlet from invoking Comedy skill. This escalating Playfulness caps out at a 4 hour duration buff +3 Playful Moodlet, which causes the 30s duration Playful Moodlet from invoking Comedy skill to be +5 strength.
Whims:
- Tell a Joke
- Write Jokes
- Goof Around with Someone
- Do an Impression for Someone
- Flash Crazy Eyes at Someone
- Play in a Puddle
Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Emotional Conduit, Living Instrument (Mood: Playful)
- Enemies: Relentless Tease, Electric Sliderule (Mood: Embarrassed)
- Mixed: Frenzied Rebel (Mood: Angry)
Templates for Random Buffs (purely random with no attachment to triggers OR random chance while a trigger is ongoing):
Random Positive Buff:
- Strength: +3
- Duration: 3 hours
- Min Wait: 360 (6 hours)
- Max Wait: 600 (10 hours)
- Min Wait (initial): 240 (4 hours)
- Max Wait (initial): 360 (6 hours)
Random Negative Buff:
- Strength: +5
- Duration: 4 hours
- Min Wait: 420 (7 hours)
- Max Wait: 600 (10 hours)
- Min Wait (initial): 240 (4 hours)
- Max Wait (initial): 480 (8 hours)
Random Emotional Trigger Buff (one emotion causes another to trigger randomly while active):
- Strength: +3
- Duration: 2 hours
- Min Wait: 60 (1 hour)
- Max Wait: 240 (4 hours)
- Min Wait (initial): 60 (1 hour)
- Max Wait (initial): 240 (4 hours)
Random Emotional Trigger Buff for Emotional Conduit (one emotion causes another to trigger randomly while active):
- Strength: +10
- Duration: 10 seconds
- Min Wait: 60 (1 hour)
- Max Wait: 240 (4 hours)
- Min Wait (initial): 60 (1 hour)
- Max Wait (initial): 240 (4 hours)
Another thing I would like to add is, you should Get Famous, ten ability to get cc, and a shared gallery to consol, please and thank you.
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