"FurSimsOfficial;c-17282315" wrote:
"Dakota88;c-17282276" wrote:
I am a bit disappointed by the lack of majors. This is exactly what I feared - like 4 "general" majors (the ones we got are not even general in my eyes) that are made to fit all careers.
What would an engineer even study? Not all types of engineering do "computer science" (also it's a big part of it, but engineering is not the same as computer sicence). And what about music, medicine, etc? Why give us stupid "villainy" when there are so many other basic careers? I do like the 3 new careers though.
I hope there is the possibility for modders to create more majors. As for this I am really disappointed, the studying itself is the thing I want.It would be great if it had a tool so we could create majors ourselves so supernatural players can have their magic University and I can have my realistic gameplay majors.
Campus life was never my experience of University (I commuted and lots of Unis in Germany don't have a full campus but their faculty buildings are rather scattered around the whole city). I do like the soccer thing, but I fear it will be like basketball we have in game, no real game possible, just "practising shots" or "dreaming of big game". When we aren't so lucky, it will be confined to 2 or 3 Sims and for teen+ only.
This is exactly how I feel. The childish villainy study got a priority over general studies? What is this game about? Childish pranks, Magic, occults, bars/partying, pride, toilet humor?
The EP is about university and the majors are not even expanded. It is a bad start if you ask me.
I have always said this but TS4 does not contain a good sense of humor and it is rather childish. I will never forget the 4 hour live stream which was overly cringe and only dedicated to kids up to age 10 and that while this game is rated Teen and their loyal players are at least around 30 years old now. Even children are more adult than the content of TS4.. it needs to stop.
Quirky jokes is not the same as toilet humor and childish meaningless pranks.
I don't mind the humor so much, and there are lots of people who do like to play occults and magic, and I don't think it dominates the game. But I would have preferred "criminology" over "villainy" (seriously?). And I do think this life simulation lacks lots of, well, LIFE stuff for our sims. I keep encountering the problem that I don't know what to do with my Sims when they have a day off because there just isn't much to do for a whole group of Sims.
Why would my family go outside to play in the snow and only 2 Sims can build a snowman? Why can't I vacation in Sulani (the option to live there is really nice, but why haven't they implemented the option to "rent" something there for a short period of time)? Why can't my Sims go sailing or drive a jetski TOGETHER? Why can't my Sims cook and bake together? Why aren't there more board games that can be played by up to 8 sims? These board games do exist in real life, so why is there only the stupid lama game table (and the other card thing - which both are as games confined to certain tables, why not make these games inventory stuff and you can pull them out of a closet or your sims' inventory whenever they want to play with other sims)? Why can't my Sims have an actual basketball match, but only "practise shots" or "dream about big game"? Why can't my Sims play in the pool? Who swims next to each other without talking?
This is not even a family gameplay style problem. This problem also exists for roommates, YA with friends, occults, etc. - also people who play single Sims do play them having friends, right? So what is there to do other than bowling, kicker, and the 100th party?
Also, I really miss the detailed simology options from TS2 - the turn on/turn offs and the memory system (it was really simple compaired to TS3 which only bloated your save files anyway, so I kept turning memories off, but I really liked the memory system in TS2, it was just a nice little detail). Also, I would love to choose 4 traits and give them "points" like we had in TS2, so you can take the "gloomy"-trait and actually define how gloomy the Sim really is. 1 point = just a bit gloomy, 10 points = very gloomy. This was so detailed, why don't we have that anymore? And with the new traits system, you could really make very individual sims.