"LiELF;c-17341847" wrote:
Absolutely. The fail-safes in the game cushion every possible surprise or obstacle that might influence a character. For example, in Jungle Adventures, which is supposed to be a dangerous endeavor, we get prevention options, which is great, but on top of that, the game gives us a gazillion warnings and like, two Sim days to avoid death by poisonings and then by the end of it, the Sim usually ends up safe anyway.
We really need some believable negative behaviors too, desperately. Consequences, man!
I miss consequences too. Major factor of why the game was never called a life simulation game when it was released. It is so politically correct of the warped privileged views it makes me feel ill sometimes. If any game makes me feel like I'm trapped in a prison it is the Sims 4.