Forum Discussion
Karamazov123
3 years agoSeasoned Ace
Reading the official description
So we can improve and grow over time, like vampires. I don't expect werewolves to be as in-depth, but this is still fantastic. I'm so happy.
Also, "fated mate?" Maybe we're getting an attraction system and explicit sexual preferences? Otherwise, I don't know how they could manage a system. What if my my gay sim's fated mate is the opposite sex?
Most likely just a bunch of pop-ups that give us some lore drops. But it's still appreciated, especially if we get an associated skill ala Vampire Lore and Selvadoradian Culture. Maybe we'll also get hints toward future occults?
I hope the secret tunnels are areas we can visit, instead of just acting as rabbit holes to fast travel around the map.
Sims will unlock new abilities, manage new temperaments, and maybe even meet their fated mates.
So we can improve and grow over time, like vampires. I don't expect werewolves to be as in-depth, but this is still fantastic. I'm so happy.
Also, "fated mate?" Maybe we're getting an attraction system and explicit sexual preferences? Otherwise, I don't know how they could manage a system. What if my my gay sim's fated mate is the opposite sex?
There’s a lot to learn about werewolves and their origins. Unravel werewolf, vampire, and spellcaster lore as you read books, discover secret tunnels, grow your collection, and interact with denizens of Moonwood Mill.
Most likely just a bunch of pop-ups that give us some lore drops. But it's still appreciated, especially if we get an associated skill ala Vampire Lore and Selvadoradian Culture. Maybe we'll also get hints toward future occults?
I hope the secret tunnels are areas we can visit, instead of just acting as rabbit holes to fast travel around the map.
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